Start logging: 10.09.2004 23:42
e
Outside the Village of Birchwind
   You stand before the gates of Birchwind, which sit only a few feet to
your west.  The high walls of the village prevent travel to your south,
while dense forest allows for no movement east as well.  To your north,
however, lies a heavily worn path.    
[ Exits: n w ]

HP:182 Move:1032 Mana:153 Secs:61 > hunt zelroxYou start hunting Zelrox...
You can't sense a trail to him from here.

HP:182 Move:1032 Mana:153 Secs:60 > n
The End of a Rustic Path
   Directly to your south, the gates of Birchwind rise up into the air like
guardians against any attackers who might dare attempt to assail its
towers.  Many guards are casually milling about, their weapons ready at a
short notice.  This scene is in stark contrast to the rustic fields and
forests which lay to the north.    
[ Exits: n s ]

HP:182 Move:1030 Mana:153 Secs:47 > create campYou start creating a campfire...


... which soon bursts into roaring, hot flames!

HP:182 Move:1030 Mana:153 Secs:45 > create shelterYou gather up materials and start constructing a shelter...


... which soon towers over your head, protecting you from the elements!

HP:182 Move:1030 Mana:153 Secs:35 > slYou go to sleep.

HP:182 Move:1030 Mana:153 Secs:25 > 
Namkor OOCs, 'i wanna see resident evil 2'

HP:182 Move:1030 Mana:153 Secs:21 > 
Boshko has asked for your permission to loot your corpse.
Respond with 'askloot Boshko'.

HP:281 Move:1112 Mana:229 Secs:71 > askloot boshkoYou grant Boshko the permission to loot your corpse.

HP:281 Move:1112 Mana:229 Secs:46 > HP:281 Move:1112 Mana:229 Secs:6 > HP:281 Move:1112 Mana:229 Secs:4 > HP:281 Move:1112 Mana:229 Secs:3 > HP:281 Move:1112 Mana:229 Secs:2 > HP:281 Move:1112 Mana:229 Secs:1 > HP:381 Move:1194 Mana:305 Secs:75 > wastYou awaken, and sit up.

HP:381 Move:1194 Mana:305 Secs:74 > You stand up.

HP:381 Move:1194 Mana:305 Secs:74 > c 'cure ser' selfOkay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!

HP:381 Move:1194 Mana:295 Secs:70 > c 'cure ser' selfOkay.
You feel better.

HP:427 Move:1194 Mana:275 Secs:68 > c 'cure ser' selfOkay.
You feel better.

HP:475 Move:1194 Mana:255 Secs:66 > c 'cure ser' selfOkay.
You feel better.

HP:521 Move:1194 Mana:235 Secs:64 > c 'cure ser' selfOkay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:521 Move:1194 Mana:225 Secs:62 > c 'cure ser' selfOkay.
You feel better.

HP:570 Move:1194 Mana:205 Secs:60 > c 'cure ser' selfOkay.
A paper cut suddenly appears on your index finger!

HP:570 Move:1194 Mana:195 Secs:58 > c 'cure ser' selfOkay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:570 Move:1194 Mana:185 Secs:56 > 
Namkor OOCs, 'omg, i just died with 100k to level'

HP:570 Move:1194 Mana:185 Secs:55 > c 'cure ser' selfOkay.
You feel better.

HP:615 Move:1194 Mana:165 Secs:53 > 
Someone OOCs, 'that sucks'

HP:615 Move:1194 Mana:165 Secs:51 > c 'cure ser' selfOkay.
You feel better.

HP:663 Move:1194 Mana:145 Secs:51 > 
Zelrox OOCs, 'ouch'

HP:663 Move:1194 Mana:145 Secs:50 > 
Boshko OOCs, 'that sucks'

HP:663 Move:1194 Mana:145 Secs:46 > ooc gotta love them lvls heheYou OOC, 'gotta love them lvls hehe'

HP:663 Move:1194 Mana:145 Secs:44 > 
Someone OOCs, 'i just got lvl 80 so 3rd attack dancers...yay for me'

HP:663 Move:1194 Mana:145 Secs:44 > c 'cure ser' selfOkay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:663 Move:1194 Mana:135 Secs:43 > c 'cure ser' selfOkay.
You feel better.

HP:711 Move:1194 Mana:115 Secs:41 > c 'cure ser' selfOkay.
You feel better.

HP:757 Move:1194 Mana:95 Secs:38 > c 'cure ser' selfOkay.
An earwig suddenly falls out of your ear and scurries off!

HP:757 Move:1194 Mana:85 Secs:36 > c 'cure ser' selfOkay.
You feel better.

HP:803 Move:1194 Mana:65 Secs:34 > c 'cure ser' selfOkay.
You feel better.

HP:850 Move:1194 Mana:45 Secs:32 > 
Boshko OOCs, 'gratz'

HP:850 Move:1194 Mana:45 Secs:32 > c 'cure ser' selfOkay.
You feel better.

HP:896 Move:1194 Mana:25 Secs:30 > 
Namkor OOCs, 'eh, i quit'

HP:896 Move:1194 Mana:25 Secs:30 > c 'cure ser' selfOkay.
You feel better.

HP:941 Move:1194 Mana:5 Secs:28 > nnnn
A Rustic, Heavily Tred Path
   Dense forestry prevent further travel to the east and west, however the
path continues to the north further, and a short distance south as well.  
You see the walls of the crossroad village of Birchwind southward, yet a
glance to the northwest reveals a spectacular mountain range that rises
high into the clouds.    
[ Exits: n s ]

HP:941 Move:1193 Mana:5 Secs:26 > 
A Rustic, Heavily Tread Path
   You swish through packed, fallen leaves along this path.  Light twigs
and branches crunch under your steps as you pass under the large branches
overhead.  The forest is too thick to move east or west, so you might as
well continue in a straight direction.  You notice the walls of a village
to the south, while an impressive view of a mountain range can be seen to
the northwest.    
[ Exits: n s ]

HP:941 Move:1191 Mana:5 Secs:26 > 
A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]

HP:941 Move:1189 Mana:5 Secs:26 > Alas, you cannot go that way...

HP:941 Move:1189 Mana:5 Secs:26 > nAlas, you cannot go that way...

HP:941 Move:1189 Mana:5 Secs:25 > nAlas, you cannot go that way...

HP:941 Move:1189 Mana:5 Secs:25 > w
A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]

HP:941 Move:1187 Mana:5 Secs:24 > w
A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]

HP:941 Move:1186 Mana:5 Secs:24 > w
A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.

HP:941 Move:1184 Mana:5 Secs:23 > w
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]

HP:941 Move:1183 Mana:5 Secs:23 > w
The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]

HP:941 Move:1181 Mana:5 Secs:23 > w
The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]

HP:941 Move:1179 Mana:5 Secs:23 > w
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]

HP:941 Move:1177 Mana:5 Secs:23 > w
The Aregean Way
   The trees start to thin on this portion of the road giving you a rare
chance to look at the sky and the road ahead, although the change in the
scenery is not impressive.  You still have no choice but to continue west
or to return east.    
[ Exits: e w ]

HP:941 Move:1175 Mana:5 Secs:23 > w
A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.

HP:941 Move:1173 Mana:5 Secs:22 > wAlas, you cannot go that way...

HP:941 Move:1173 Mana:5 Secs:22 > wAlas, you cannot go that way...

HP:941 Move:1173 Mana:5 Secs:22 > wAlas, you cannot go that way...

HP:941 Move:1173 Mana:5 Secs:22 > n
A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]

HP:941 Move:1171 Mana:5 Secs:17 > n
A Path Through the Petrified Forest
   The path continues to cut through the ancient petrified trees, serving
as a common causeway between Tanstaafl and Orken Mountain.  The branches
have petrified in place, never to move or sway again, forever damned to be
frozen in time.  A large white mountain peak can be seen far to the north,
raising high above the petrified tree tops.    
[ Exits: n s ]

HP:941 Move:1170 Mana:5 Secs:17 > n
A Bend in the Dense Forest Path
   A large outcropping of petrified trees form a natural wall directly to
your north, preventing further travel in this direction.  The path steadily
continues however, winding its way around the stone-like obstacles leading
your further past the ancient trees.  Far to the south you spot an opening
in the dense path.    
[ Exits: s w ]

HP:941 Move:1169 Mana:5 Secs:17 > nAlas, you cannot go that way...

HP:941 Move:1169 Mana:5 Secs:16 > nAlas, you cannot go that way...

HP:941 Move:1169 Mana:5 Secs:16 > nAlas, you cannot go that way...

HP:941 Move:1169 Mana:5 Secs:16 > w
A Dense Path Through the Petrified Trees
   The trees seem to be less dense along this part of the path, allowing
you to see slightly deeper into the forest itself.  Nothing more than
twisted branches and gnarled trunks are visible however, while movement of
any type is nonexistent in every corner of the forest.  The path continues
to the north and bends slightly to the east here.    
[ Exits: n e ]

HP:941 Move:1168 Mana:5 Secs:15 > n
A Path Through the Ancient Petrified Trees
   The petrified branches of the ancient trees twist and stretch above and
along the path, creating a natural tunnel and canopy.  The long process of
petrification has transformed the trees from living organisms to lifeless
stones, and has in affect prevented any creatures from surviving in these
conditions.  The only sounds are the crunches of your footsteps and the
howls of the lonely wind gusts.    
[ Exits: n s ]

HP:941 Move:1167 Mana:5 Secs:14 > n
Along a Petrified Forest Path
   The path continues through the petrified trees here, leading closer to
the rising mountain to the north.  The emptiness of the forest produces a
strong feeling of loneliness along with an eerie uneasiness.  The solitude
though also brings a feeling of slight comfort at the realization that a
horrific monster won't be waiting around the next bend.    
[ Exits: n s ]

HP:941 Move:1166 Mana:5 Secs:13 > n
A Path Through the Dense Petrified Forest
   The eerie silence of the empty forest seems to echo deafeningly off of
the petrified trees, and resonate unbearably in your sound deprived ears.
The only relief from the tranquil hush seems to lay far to your north, at
the base of a rising mountain.  The forest path also continues off to the
south.    
[ Exits: n s ]

HP:941 Move:1165 Mana:5 Secs:13 > n
Along the Dense Petrified Pathway
   Further along this unique path there seems to be a bend in the path, due
to some fallen trunks.  The petrified branches continue to twist and curl
along the edges of the footpath, while the densely packed trees prevent
anyone from venturing off the path.  The pathway runs further off to the
south toward thinner and lighter colored trees.    
[ Exits: n s ]

HP:941 Move:1164 Mana:5 Secs:13 > n
Before a Mound of Fallen Petrified Trees
   The weight of the petrified trees has forced a few trunks here to
collapse into a heavy solid heap, preventing further northward travel.  
The path winds its way to the west, determined to find a way around the
mound and push on toward the rising mountain peak.  The dense petrified
forest seems to lighten further to the south from here.    
[ Exits: s w ]

HP:941 Move:1163 Mana:5 Secs:12 > nAlas, you cannot go that way...

HP:941 Move:1163 Mana:5 Secs:12 > w
A Curve in the Dense Forest Pathway
   The rustic forest path comes to a bend here, working its way around
petrified obstructions.  The peak of the mountain to the north is getting
closer, and you begin to make out large creatures lumbering along its
winding paths.  The pathway continues eastward past a mound of petrified
logs.    
[ Exits: n e ]

HP:941 Move:1162 Mana:5 Secs:12 > n
A Rustic Path Through the Petrified Forest
   The mountain peak to the north is noticeably closer, yet the near
silence of the petrified forest is still constant.  The path continues to
cut through the forest deeper to the north, and leads back toward
civilization to the south.    
[ Exits: n s ]

HP:941 Move:1161 Mana:5 Secs:11 > n
A Rustic Path Through the Petrified Forest
   The ancient branches have twisted and curled about one another forming a
beatiful canopy overhead, and set permanently in place through a long
period of petrification.  The dense forest and thick trunks prevent a clear
view into the depths of the forest, while the dead silence and absence of
life remain the forests most intriguing trait.  The path continues to the
north and south here.    
[ Exits: n s ]

HP:941 Move:1160 Mana:5 Secs:10 > n
A Canopied Section of Twisted Branches 
   Here, the petrified branches overhead seem to twist and merge together,
until they form a rather thick mesh directly above you, blocking out the
view of the sky.  The trees they are attached to form an oblong ring around
the section of your path, as though the spot you are standing in holds some
deep spiritual significance.    
[ Exits: n s ]

HP:941 Move:1159 Mana:5 Secs:10 > n
A Rustic Path Lined By Large Petrified Trunks
   All around you, petrified trunks emerge from the ground, their branches
stretching all around you in strange, gnarled formations.  The air is
extremely quiet all around you, as no animals have found this forest fit to
be home, and this brings a sense of peace and calm over you.    
[ Exits: n s ]

HP:941 Move:1158 Mana:5 Secs:10 > n
An Outcropping of Boulders and Petrified Trunks
   A large cluster of thick dead trunks emerge haphazardly from the ground
amidst a pile of boulders.  The natural barrier of stone and petrified wood
disallows further travel to the north.  The wall of trees and boulders is
so imposing, in fact, that it is hard to distinguish between the stones and
the trunks that are far along in their petrification.  The path winds its
way past the obstruction to the west and south.    
[ Exits: s w ]

HP:941 Move:1157 Mana:5 Secs:9 > nAlas, you cannot go that way...

HP:941 Move:1157 Mana:5 Secs:9 > w
A Winding Path Through the Petrified Forest
   The path here continues to wind around petrified trunks and fallen
branches.  The branches, completely devoid of all leaves, stretch like
gaunt, spindly fingers up into the sky, as though a hand was reaching up
from below the ground to point at the sky above.    
[ Exits: n e ]

HP:941 Move:1156 Mana:5 Secs:8 > n
A Footpath Through the Ancient Petrified Trees
   The path here continues its winding passage through the quiet forest,
its petrified trunks and branches casting strange, wispy shadows all across
your path.  All around you lie the remnants of a once mighty forest,
overtaken by age and petrification to become the sight it is today.    
[ Exits: n s ]

HP:941 Move:1155 Mana:5 Secs:5 > n
A Pathway Through the Petrified Forest
   The path continues through the forest, its inhabitants surrounding you
as silent, stone pillars.  Their branches and trunks twist wildly around
one another as they seem to race toward the sky.  All around you is silent,
as no no living thing could make its home here.    
[ Exits: n s ]

HP:941 Move:1154 Mana:5 Secs:5 > n
A Twisting Pathway Through the Petrified Forest
   All around you are the petrified containers of the once mighty trunks
that have now been immortalized from death.  No sound can be heard
anywhere.  The twisted, stone trunks and branches stretch far up into the
sky, as though they were connected to hands pleading to the Gods for
something.    
[ Exits: s w ]

HP:941 Move:1153 Mana:5 Secs:5 > nAlas, you cannot go that way...

HP:941 Move:1153 Mana:5 Secs:4 > w
A Winding Passage Through the Petrified Forest
   The path here continues its winding as it offers you quite a scenic tour
of the petrified giants that have stood the test of time all around you.  
You notice the extreme lack of noise from any life here, as the forest,
once teeming with a large animal population, has mutated into something
that could no longer support it.    
[ Exits: e s ]

HP:941 Move:1152 Mana:5 Secs:4 > s
A Pathway Through the Silent Petrified Forest
   The road here continues its drastic winding before finally straightening
out to the north.  All around you are the stone giants of the centuries
past, trees that have chosen to surpass death and become petrified in time
and immune to its ravages.    
[ Exits: n w ]

HP:941 Move:1151 Mana:5 Secs:3 > w
On a Path Through the Petrified Forest
   To the north you see that three trees have actually grown sideways
across the path, intertwining around themselves before becoming petrified
over the centuries.  The road has become twisted and mutated in response to
this odd behavior, and actually dips under them to continue its journey to
the north.    
[ Exits: e d ]

HP:941 Move:1150 Mana:5 Secs:2 > d
It is pitch black...

HP:986 Move:1190 Mana:43 Secs:75 > n
A Passage Through the Petrified Forest
   You continue your trek through the wasteland of petrified foliage, lost
in the mesmerizing patterns of twisted tree trunks and branches all around
you.  The quietness of everything is starting to get almost eerie, as the
entire forest lacks the usual happy sounds of birds and animals scurrying
about.    
[ Exits: n d ]

HP:986 Move:1189 Mana:43 Secs:73 > n
A Pathway Through the Petrified Forest
   The path comes to a T intersection here, branching off to the west and
east, and continuing back to the south.  A huge gathering of stone giants
looms just off to the north.  The cracks in their trunks show extremely
advanced age, as not only has their bark decayed in the years prior to
their petrification, but now their petrified bodies have even begun to
disintegrate.  
[ Exits: e s w ]

HP:986 Move:1188 Mana:43 Secs:73 > nAlas, you cannot go that way...

HP:986 Move:1188 Mana:43 Secs:73 > nAlas, you cannot go that way...

HP:986 Move:1188 Mana:43 Secs:72 > e
Before a Dying Tree
   This section of the forest looks strange, for while all around you are
gray, petrified trees, the tree before you looks as though it recently had
some life.  However, from the looks of it, this may not last for much
longer.  The pathway continues the way you came in, as Orken Mountain looms
over you toward the north, beckoning you to enter.  
[ Exits: w ]

HP:986 Move:1187 Mana:43 Secs:70 > eAlas, you cannot go that way...

HP:986 Move:1187 Mana:43 Secs:69 > create campYou start creating a campfire...


... which soon bursts into roaring, hot flames!

HP:986 Move:1187 Mana:43 Secs:63 > create shelterYou gather up materials and start constructing a shelter...


... which soon towers over your head, protecting you from the elements!

HP:986 Move:1187 Mana:43 Secs:53 > op latchYou open the latch.

HP:986 Move:1187 Mana:43 Secs:43 > HP:986 Move:1187 Mana:43 Secs:40 > hunt boshYou start hunting Boshko...
You can't sense a trail to him from here.

HP:986 Move:1187 Mana:43 Secs:36 > slYou go to sleep.

HP:986 Move:1187 Mana:43 Secs:33 > HP:1089 Move:1269 Mana:119 Secs:45 > 
Someone OOCs, 'FUMBLE BABY'

HP:1089 Move:1269 Mana:119 Secs:21 > 
Someone OOCs, 'HELL YEAH'

HP:1291 Move:1433 Mana:271 Secs:47 > 
Someone OOCs, 'MIAMI WINS'

HP:1291 Move:1433 Mana:271 Secs:45 > 
Someone OOCs, 'WOOOHOOO'

HP:1291 Move:1433 Mana:271 Secs:43 > 
Someone OOCs, 'frank gore baby'

HP:1392 Move:1515 Mana:347 Secs:8 > HP:1491 Move:1597 Mana:423 Secs:23 > wastYou awaken, and sit up.

HP:1491 Move:1597 Mana:423 Secs:22 > You stand up.

HP:1491 Move:1597 Mana:423 Secs:22 > who
--- List of the Insymniacs:

[Immortal] Maoliosa Creator of Death

[Gnome] Namkor the Gnome
[Troll] Xanth The Woodland Savage
[Troll] Boshko Destroyer for Gralth
[Troll] Zelrox Savage Forest Stalker
[Elf] Zephyr is AFK

6 characters displayed.

HP:1491 Move:1597 Mana:423 Secs:18 > sc
You are 22 years old.
You are a Troll Ranger/Thief   (Level 58)
Str [19/0]  Int [13]  Wis [14]  Dex [17]  Con [19]  Chr [15].
HP: [1491/1962]     Move: [1597/1730]     Mana: [423/693].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [0/200]    Hitroll: [0]    Damroll: [0].
Gold Coins: [0]    Alignment: [-812]    Life: [6].
You have scored 1,523,940 exp this level.
You need 8,476,060 exp for the next level.
You have been playing for 7 days and 0 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can create aftershocks.

HP:1491 Move:1597 Mana:423 Secs:15 > slYou go to sleep.

HP:1491 Move:1597 Mana:423 Secs:14 > HP:1491 Move:1597 Mana:423 Secs:9 > HP:1491 Move:1597 Mana:423 Secs:8 > wastYou awaken, and sit up.

HP:1590 Move:1679 Mana:499 Secs:73 > You stand up.

HP:1590 Move:1679 Mana:499 Secs:72 > e
It is pitch black...

HP:1590 Move:1677 Mana:499 Secs:71 > w
Before a Dying Tree
   This section of the forest looks strange, for while all around you are
gray, petrified trees, the tree before you looks as though it recently had
some life.  However, from the looks of it, this may not last for much
longer.  The pathway continues the way you came in, as Orken Mountain looms
over you toward the north, beckoning you to enter.  
[ Exits: e w ]
A huge, protective shelter has been built here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!

HP:1590 Move:1676 Mana:499 Secs:69 > create torchYou quickly reach into the campfire and pull out one of the pieces of wood.
Setting the end of it into the fire, you create a usable torch!

HP:1590 Move:1676 Mana:499 Secs:64 > e
Inside a Dying Tree
   You have managed to crawl inside this massive tree, and are amazed to
see that it is completely hollowed out.  The walls have been smoothed down
such that no bark sticks out from it, and numerous holes have been
punctured through the walls around you to provide ventilation.  Although
this does not look like a home, you realize that it must serve some
purpose.  
[ Exits: w ]

HP:1590 Move:1674 Mana:499 Secs:58 > op hatchYou open the hatch.

HP:1590 Move:1674 Mana:499 Secs:56 > d
Underneath a Dying Tree
   You are standing inside a dying tree, whose roots reveal a very old mine
shaft under the mud, which leads down from the petrified forest.  There is
no sign of where the tunnel leads.  Water is leaking in from the walls
between the beams of the mine shaft.  This mine shaft appears to have been
built in a hurry.  A small wooden ladder allows you to climb down into the
tunnel.  The sound of water dripping echoes in the distance and the
humidity is horrible down in the tunnel.  
[ Exits: u d ]
A small fairy is floating here.
  Three orbs of magic float silently around her!
A small fairy is floating here.
  Three orbs of magic float silently around her!
A small fairy is floating here.
  Three orbs of magic float silently around her!

HP:1590 Move:1673 Mana:499 Secs:55 > d
In an Old Mine Shaft
   You are in a mine shaft leading down from the petrified forest.  There
is no sign of where the tunnel leads.  Water is leaking in from the walls,
between the beams.  This mine shaft appears to have been built in a hurry.
A small wooden ladder allows you to climb up out of the tunnel back into
the forest above, or deeper into the tunnel below.  Water dripping echoes
in the distance and the humidity is outrageous down here.
[ Exits: u d ]

HP:1590 Move:1672 Mana:499 Secs:55 > d
In an Old Mine Shaft
   You are in a mine shaft leading down from the petrified forest.  There
is no sign of where the tunnel leads.  Water is leaking in from the walls,
between the beams.  This mine shaft appears to have been built in a hurry.
A small wooden ladder allows you to climb up out of the tunnel back into
the forest above.  Water dripping echoes in the distance and the humidity
is outrageous down here.
[ Exits: u d ]
A dwarven miner is here, busily digging for precious gems.
A dwarven miner is here, busily digging for precious gems.

HP:1590 Move:1671 Mana:499 Secs:55 > d
Bottom of a Mine Shaft
   You are in a mine shaft leading down from the petrified forest.  There
is no sign of where the tunnel leads.  Water is leaking in from the walls,
between the beams.  This mine shaft appears to have been built in a hurry.
A small wooden ladder allows you to climb up out of the tunnel back into
the forest above.  Water dripping echoes in the distance and the humidity
is outrageous down here.  The mine tunnel continues on south into the
shadows of the earth.  
[ Exits: s u ]

HP:1590 Move:1670 Mana:499 Secs:55 > dAlas, you cannot go that way...

HP:1590 Move:1670 Mana:499 Secs:55 > dAlas, you cannot go that way...

HP:1590 Move:1670 Mana:499 Secs:54 > dAlas, you cannot go that way...

HP:1590 Move:1670 Mana:499 Secs:54 > s
An Old Mine Tunnel
   You are in the northern end of the mine tunnel.  A mine shaft leading
back to Han Dor is north and the tunnel heads on south.  Wooden beams hold
the tunnel together and keep all the rubble from falling in and crushing
you alive.  You can see some bones of a man who must have been buried here
long ago.  A small stream is here flowing from the north to the south.  
[ Exits: n s ]
A small fairy is floating here.
s  Three orbs of magic float silently around her!

HP:1590 Move:1669 Mana:499 Secs:53 > 
An Old Mine Tunnel
   You are in the northern end of the mine tunnel.  The light from the mine
shaft is beginning to disappear and complete darkness is beginning to
consume the entire tunnel.  The stream has created mud puddles and
everywhere you step your feet sink into the mud.  The mud has taken the
life of a small cat.  Its corpse has rotted away and left fur covering the
bones of the once living animal.  
[ Exits: n s ]

HP:1590 Move:1668 Mana:499 Secs:53 > s
An Old Mine Tunnel
   The tunnel splits into a way leaving your exits either east, west, or
north.  The tunnel to the east doesn't look very strong and sturdy.  The
west has a decent supply of supports but the stream runs west and probably
weakened the supports.  To the north you can see what you think could
possibly be light, but it's to far away to be sure.  
[ Exits: n e w ]

HP:1590 Move:1667 Mana:499 Secs:53 > sAlas, you cannot go that way...

HP:1590 Move:1667 Mana:499 Secs:52 > sAlas, you cannot go that way...

HP:1590 Move:1667 Mana:499 Secs:52 > sAlas, you cannot go that way...

HP:1590 Move:1667 Mana:499 Secs:52 > e
An Old Mine Tunnel
   There are fewer supports in this room and it doesn't seem like a very
safe place.  An old lantern has fallen to the ground from where it once lit
the tunnel.  Tiny little rats are running around on the ground searching
for food.  
[ Exits: s w ]
A small fairy is floating here.
  Three orbs of magic float silently around her!

HP:1590 Move:1666 Mana:499 Secs:51 > w
An Old Mine Tunnel
   The tunnel splits into a way leaving your exits either east, west, or
north.  The tunnel to the east doesn't look very strong and sturdy.  The
west has a decent supply of supports but the stream runs west and probably
weakened the supports.  To the north you can see what you think could
possibly be light, but it's to far away to be sure.  
[ Exits: n e w ]

HP:1590 Move:1665 Mana:499 Secs:51 > w
An Old Mine Tunnel
   You can make out a 3-way intersection to the east.  The stream continues
on from the east to the south creating more mud for you to sink in.  A
burned out lantern hangs on the wall where it once light the mine tunnel.
This mine hasn't had many visitors for a long time.  Some blood has dried
onto one of the beams in the shape of a hand.  
[ Exits: e s ]

wHP:1590 Move:1664 Mana:499 Secs:50 > Alas, you cannot go that way...

HP:1590 Move:1664 Mana:499 Secs:50 > wAlas, you cannot go that way...

HP:1590 Move:1664 Mana:499 Secs:50 > wAlas, you cannot go that way...

HP:1590 Move:1664 Mana:499 Secs:50 > s
An Old Mine Tunnel
   The muddy stream sinks into a crack in one of the walls in the tunnels
and disappears from sight.  The dry ground reveals that someone has been
bleeding from a few drops of blood left on the ground.  The east side of
the wall has partially fallen in.  Rocks and dirt cover most of the room
and make it somewhat difficult to walk around.  
[ Exits: n s ]

HP:1590 Move:1663 Mana:499 Secs:49 > s
An Old Mine Tunnel
   The mine makes a sharp turn to the east.  The air to the east doesn't
offer a very pleasant smell.  Someones rusty sword has been dropped here
next to a ripped linen shirt.  Dried blood has been splattered all over the
western wall.  
[ Exits: n e ]

HP:1590 Move:1662 Mana:499 Secs:48 > sAlas, you cannot go that way...

HP:1590 Move:1662 Mana:499 Secs:48 > sAlas, you cannot go that way...

HP:1590 Move:1662 Mana:499 Secs:48 > sAlas, you cannot go that way...

HP:1590 Move:1662 Mana:499 Secs:48 > e
An Old Mine Tunnel
   Your mind worries that the tunnel will collapse when you walk through
it.  There are puddles of water flowing from a stream to the west.  
Horrible smelling mud has formed from the stream.  The mud looks as if you
could sink right in and never be seen again.  It has some beauty in it
given off from the shiny minerals that sparkle off your light.  You gaze at
the minerals magnificent beauty only to be reminded again of the horrible
stench.  You feel it would be best to just run as fast as you can out of
this disgusting tunnel.  
[ Exits: s w ]

HP:1590 Move:1661 Mana:499 Secs:46 > eAlas, you cannot go that way...

HP:1590 Move:1661 Mana:499 Secs:46 > eAlas, you cannot go that way...

HP:1590 Move:1661 Mana:499 Secs:46 > s
An Old Mine Tunnel
   The water runs along a crack in the wall and then seems to disappear.  
Now that most of the water is gone your nose clearly shows it's approval by
no longer burning.  You can also see a trail of blood leading to the south
with some strange animal tracks.  The blood splattered all over the wall
worries you that something horrible must of happened here to some
unfortunate soul.  The rocks to the east and west are loose enough that
they could fall at any minute.  
[ Exits: n s ]

HP:1590 Move:1660 Mana:499 Secs:45 > s
An Old Mine Tunnel
   There is a mining car here filled with rocks.  It doesn't look as if
someone abandoned it, it appears that someone was attacked and dragged off
to the north.  Whoever it was they must have lost a finger.  There finger
is covered with a considerable amount of blood, wiping some of blood off
you can tell it looks like a human finger.  This man will no longer be
digging for treasures.  Something or someone saw him as a treasure and
dragged him off.  
[ Exits: n s ]
A dwarven miner is here, busily digging for precious gems.

HP:1590 Move:1659 Mana:499 Secs:45 > s
An Old Mine Tunnel
   The tunnel leads on to the east then turns back south again with
stronger supports and a much safer feeling.  You can hear the sounds of
water dripping to the north.  You can hear some kind of scratching to the
north.  Your mind must be playing tricks on you, nothing could live in such
a place.  
[ Exits: n e ]

HP:1590 Move:1658 Mana:499 Secs:44 > sAlas, you cannot go that way...

HP:1590 Move:1658 Mana:499 Secs:44 > e
An Old Mine Tunnel
   The skeleton of a wolf lies against the eastern wall.  There are large
teeth marks on the bones of the wolf.  The skull has suffered massive
damage and is twisted in a painful way.  The wolf died a quick death from
someone.  You can see light just ahead to the south where the tunnel opens
up.  You can hear sounds of hammers and voices from the southern end of the
tunnel.  You can just barely smell fresh meats and hear the sounds of a
village or a small city.  
[ Exits: s w ]

HP:1590 Move:1657 Mana:499 Secs:42 > eAlas, you cannot go that way...

HP:1590 Move:1657 Mana:499 Secs:42 > s
An Old Mine Tunnel
   Water drips on you from above and all down your body.  A tiny spider has
found the puddle as a water supply.  The spider has a red dot on his back,
an odd looking spider he is.  He is most likely poisonous, good thing he's
small enough to be crushed by your boot.  
[ Exits: n s ]

HP:1590 Move:1656 Mana:499 Secs:40 > s
Just Before the Opening in the Mine Tunnel
   You are just before the entrance to the mine tunnel.  Light shines
through from the south.  The busy life of a town echoes through the tunnel.
Guards and common folk can be heard very well as they go about there
bustling lives.  Their smoked meats could drive a man insane if he didn't
get some.  You can clearly identify the smell of ham and pork in the air.
Anyone would love to get some of those cooked meats.  
[ Exits: n s ]

HP:1590 Move:1655 Mana:499 Secs:40 > s
Opening of a Old Mine Tunnel into a Field
   The tunnel opens up in a small forest.  Little creatures inhabit this
place with almost no attention to your existence.  Some tasty looking
fruits and vegetables are growing here.  A small bush is on the eastern
side with some nice ripe red berries growing on it.  The animals have
consumed a fair amount of the fruits and vegetables but there is still
plenty for yourself to take.  You should leave it for the animals to eat,
who knows how long it will last with the rate they are eating it.  
[ Exits: n s u ]

HP:1590 Move:1654 Mana:499 Secs:39 > s
A Road Through an Open Field
   A road forms here in the field and heads on south.  You can see a gate
to the south just ahead.  Hopefully the people from this village are
friendly and inviting.  Actually it doesn't look that bad but more like a
warm inviting place.  Then the wind changes and you catch a whiff of those
beautiful meats.  They must have one hell of a cook working there.  Just
before the gate there is a stone bridge across a large stream.  The bridge
was made by a fine craftsman indeed, there must have been a lot of planning
in it's construction.  A stone bridge of this type could only have been
made by the finest dwarves around.  Accurate stones like these could have
only been mined by a dwarf in the deepest caves in the world.  
[ Exits: n s ]
A large bear stands here, drooling on you.

HP:1590 Move:1653 Mana:499 Secs:39 > s
A Stone Bridge Across a Stream
   A stream flows gently underneath the bridge with crystal clear water.  
You can see a tent on the west side of the road just south a bit.  A family
must be camping in the field.  The stream would provide a great spot for a
camping site.  You can see a man fishing in the stream beside his tent and
campfire.  There is a large redwood tree to the north with birds chirping
away.  You can just barely make out a tunnel or perhaps a cave in the
hillside to the north.  
[ Exits: n s ]
A sign, rotting away through the ages, is at the end of the bridge.

HP:1590 Move:1652 Mana:499 Secs:38 > s
Road Before the Main Gate
   You are standing on the road just before the main gates to Lerges.  You
can see two guards, a women, and a animal at the gate.  There is a brown
tent to the west with someone whistling a jolly tune.  There is a crack in
the road where some flowers have popped through.  A few bees are buzzing
around them.  It's a good thing they are so busy with the flowers they
don't notice your presence.  They would most likely attack you if they knew
you where standing so close to them.  
[ Exits: n s w ]
The corpse of Xanth is lying here.
Boshko Destroyer for Gralth is standing here.

HP:1590 Move:1651 Mana:499 Secs:37 > get all corYou get a small mountain of gold coins from the corpse of Xanth.
There were 105,047 coins.
You get a yew longbow from the corpse of Xanth.
You get the spear of darkness from the corpse of Xanth.
You get a shadow bracer from the corpse of Xanth.
You get a shadow bracer from the corpse of Xanth.
You get a belt with a skull shaped buckle from the corpse of Xanth.
You get a purple cloak with a dragon clasp from the corpse of Xanth.
You get a skull shield from the corpse of Xanth.
You get a pair of rusty gauntlets from the corpse of Xanth.
You get heavy black boots from the corpse of Xanth.
You get black leather pants from the corpse of Xanth.
You get a black ring from the corpse of Xanth.
You get a handmade torch from the corpse of Xanth.
You get a large gourd from the corpse of Xanth.
You get a red halter top from the corpse of Xanth.
You get a red halter top from the corpse of Xanth.
You get a black scrunchie from the corpse of Xanth.
You get a black scrunchie from the corpse of Xanth.
You get an ivory handled rapier from the corpse of Xanth.
You get a gilded ring from the corpse of Xanth.
You get a rapier from the corpse of Xanth.
You get a hunting arrow from the corpse of Xanth.
You get a hunting arrow from the corpse of Xanth.
You get a soft leather quiver from the corpse of Xanth.
You get a coil of rope from the corpse of Xanth.
You get a coil of rope from the corpse of Xanth.
You get a one-man log raft from the corpse of Xanth.
You get a one-man log raft from the corpse of Xanth.
You get a one-man log raft from the corpse of Xanth.
You get a black-handled broadsword from the corpse of Xanth.
You get a knapsack from the corpse of Xanth.
You get a knapsack from the corpse of Xanth.
You get a butterfly sword from the corpse of Xanth.
You get a butterfly sword from the corpse of Xanth.
You get a butterfly sword from the corpse of Xanth.
You get a butterfly sword from the corpse of Xanth.
You get a butterfly sword from the corpse of Xanth.
You get a butterfly sword from the corpse of Xanth.
You get a wolfskin rucksack from the corpse of Xanth.

HP:1590 Move:1651 Mana:499 Secs:34 > wear allYou wield a butterfly sword.
You wear a knapsack around your body.
You start to use a one-man log raft as a shield.
You wear a soft leather quiver around your waist.
You slide a gilded ring on your right ring finger.
You are zapped by a gilded ring and instantly let go of it!
You wear a black scrunchie on your head.
You wear a red halter top on your body.
You slide a black ring on your right ring finger.
You put black leather pants on your legs.
You wear heavy black boots on your feet.
You put a pair of rusty gauntlets on your hands.
You put a shadow bracer around your right wrist.
You put a shadow bracer around your left wrist.
You grab a yew longbow.

HP:1590 Move:1651 Mana:499 Secs:32 > get all corThe corpse of Xanth seems to be empty.

HP:1590 Move:1651 Mana:499 Secs:31 > get corYou get the corpse of Xanth.

HP:1590 Move:1651 Mana:499 Secs:28 > iYou are carrying:
the corpse of Xanth
a gilded ring...It has a soft glowing aura!
a wolfskin rucksack
(5) a butterfly sword
a knapsack
a black-handled broadsword
(2) a one-man log raft
(2) a coil of rope
(2) a hunting arrow
a rapier
an ivory handled rapier
a black scrunchie
a red halter top
a large gourd
a handmade torch
a skull shield
a purple cloak with a dragon clasp...(slight damage)
a belt with a skull shaped buckle
the spear of darkness...It emits a faint humming sound!

HP:1590 Move:1651 Mana:499 Secs:27 > Feed bosBoshko doesn't seem to want anything from you.

HP:1590 Move:1651 Mana:499 Secs:23 > l in sackknapsack (worn): 
 Nothing.

HP:1590 Move:1651 Mana:499 Secs:9 > l in 2.sackwolfskin (carried): 
(5) some undercooked rabbit legs

HP:1590 Move:1651 Mana:499 Secs:4 > get all 2.sackYou get some undercooked rabbit legs from a wolfskin rucksack.
You get some undercooked rabbit legs from a wolfskin rucksack.
You get some undercooked rabbit legs from a wolfskin rucksack.
You get some undercooked rabbit legs from a wolfskin rucksack.
You get some undercooked rabbit legs from a wolfskin rucksack.

HP:1635 Move:1692 Mana:537 Secs:75 > give ra bosYou give some undercooked rabbit legs to Boshko.

HP:1635 Move:1692 Mana:537 Secs:71 > give ra bosYou give some undercooked rabbit legs to Boshko.

HP:1635 Move:1692 Mana:537 Secs:70 > give ra bosYou give some undercooked rabbit legs to Boshko.

HP:1635 Move:1692 Mana:537 Secs:70 > give ra bosYou give some undercooked rabbit legs to Boshko.

HP:1635 Move:1692 Mana:537 Secs:69 > give ra bosYou give some undercooked rabbit legs to Boshko.

HP:1635 Move:1692 Mana:537 Secs:69 > give ra bosYou give a one-man log raft to Boshko.

HP:1635 Move:1692 Mana:537 Secs:69 > give ra bosYou give a one-man log raft to Boshko.

HP:1635 Move:1692 Mana:537 Secs:68 > 
Boshko eats some undercooked rabbit legs.

HP:1635 Move:1692 Mana:537 Secs:67 > 
Boshko eats some undercooked rabbit legs.

HP:1635 Move:1692 Mana:537 Secs:66 > 
Boshko gives you a one-man log raft.

HP:1635 Move:1692 Mana:537 Secs:60 > 
Boshko gives you a one-man log raft.

HP:1635 Move:1692 Mana:537 Secs:59 > 
A female gate guard yells, 'Guards!  An evil creature has made it past the gates!'

HP:1635 Move:1692 Mana:537 Secs:56 > 
Boshko lies down and falls asleep.

HP:1635 Move:1692 Mana:537 Secs:49 > 
Boshko is AFK.

HP:1635 Move:1692 Mana:537 Secs:48 > 
A female gate guard yells, 'Guards!  An evil creature has made it past the gates!'

HP:1635 Move:1692 Mana:537 Secs:46 > 
A female gate guard yells, 'Guards!  An evil creature has made it past the gates!'

HP:1635 Move:1692 Mana:537 Secs:44 > l
Road Before the Main Gate
   You are standing on the road just before the main gates to Lerges.  You
can see two guards, a women, and a animal at the gate.  There is a brown
tent to the west with someone whistling a jolly tune.  There is a crack in
the road where some flowers have popped through.  A few bees are buzzing
around them.  It's a good thing they are so busy with the flowers they
don't notice your presence.  They would most likely attack you if they knew
you where standing so close to them.  
[ Exits: n s w ]
Boshko is AFK is sleeping here.

HP:1635 Move:1692 Mana:537 Secs:43 > create campYou start creating a campfire...


... which soon bursts into roaring, hot flames!

HP:1635 Move:1692 Mana:537 Secs:41 > create shelter
A female gate guard yells, 'Guards!  An evil creature has made it past the gates!'

HP:1635 Move:1692 Mana:537 Secs:33 > You gather up materials and start constructing a shelter...


... which soon towers over your head, protecting you from the elements!

HP:1635 Move:1692 Mana:537 Secs:31 > eqYou are using:
      a handmade torch
     a black ring...(moderate damage)
       a red halter top
       a black scrunchie
       black leather pants
       heavy black boots
      a pair of rusty gauntlets
     a one-man log raft
    a knapsack
   a soft leather quiver
  a shadow bracer
  a shadow bracer
            a butterfly sword
               a yew longbow

HP:1635 Move:1692 Mana:537 Secs:23 > rem swYou stop using a butterfly sword.

HP:1635 Move:1692 Mana:537 Secs:20 > wield spearYou wield the spear of darkness.

HP:1635 Move:1692 Mana:537 Secs:17 > 
Zelrox says, 'fol xanth'

HP:1635 Move:1692 Mana:537 Secs:13 > conceal wieldYou conceal what you are using as a weapon.

HP:1635 Move:1692 Mana:537 Secs:13 > 
Zelrox says, 'then blend south'

HP:1635 Move:1692 Mana:537 Secs:5 > say wait till he comes back?You say, 'wait till he comes back?'

HP:1635 Move:1692 Mana:537 Secs:2 > l
Road Before the Main Gate
   You are standing on the road just before the main gates to Lerges.  You
can see two guards, a women, and a animal at the gate.  There is a brown
tent to the west with someone whistling a jolly tune.  There is a crack in
the road where some flowers have popped through.  A few bees are buzzing
around them.  It's a good thing they are so busy with the flowers they
don't notice your presence.  They would most likely attack you if they knew
you where standing so close to them.  
[ Exits: n s w ]
A huge, protective shelter has been built here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
Zelrox Savage Forest Stalker is standing here.
Boshko is AFK is sleeping here.

HP:1635 Move:1692 Mana:537 Secs:1 > 
The campfire's embers grow darker as the fire gets slightly weaker.

HP:1690 Move:1730 Mana:575 Secs:75 > 
Zelrox says, 'who?'

HP:1690 Move:1730 Mana:575 Secs:74 > fol zelYou now follow Zelrox.

HP:1690 Move:1730 Mana:575 Secs:73 > 
Zelrox says, 'he'll be fine'

HP:1690 Move:1730 Mana:575 Secs:72 > 
You are now a member of Zelrox's group.

HP:1690 Move:1730 Mana:575 Secs:71 > say boshYou say, 'bosh'

HP:1690 Move:1730 Mana:575 Secs:70 > nodYou nod solemnly.

HP:1690 Move:1730 Mana:575 Secs:68 > iYou are carrying:
(2) a one-man log raft
the corpse of Xanth
a gilded ring...It has a soft glowing aura!
a wolfskin rucksack
(6) a butterfly sword
a knapsack
a black-handled broadsword
(2) a coil of rope
(2) a hunting arrow
a rapier
an ivory handled rapier
a black scrunchie
a red halter top
a large gourd
a handmade torch
a skull shield
a purple cloak with a dragon clasp...(slight damage)
a belt with a skull shaped buckle

HP:1690 Move:1730 Mana:575 Secs:67 > 
Zelrox says, 'go south and blend make sure u are blending too!'

HP:1690 Move:1730 Mana:575 Secs:66 > 
Zelrox says, 'he'll be fine'

HP:1690 Move:1730 Mana:575 Secs:63 > 
Zelrox says, 's/blend'

HP:1690 Move:1730 Mana:575 Secs:55 > rem knaYou stop using a knapsack.

HP:1690 Move:1730 Mana:575 Secs:52 > wear cloaYou wear a purple cloak with a dragon clasp around your body.

HP:1690 Move:1730 Mana:575 Secs:50 > 
Zelrox says, 'def 10'

HP:1690 Move:1730 Mana:575 Secs:49 > def 10Your offensive and defensive power is:

Offense:    0
Defense:   10

HP:1690 Move:1730 Mana:575 Secs:43 > rem quiYou stop using a soft leather quiver.

HP:1690 Move:1730 Mana:575 Secs:39 > wear beltYou wear a belt with a skull shaped buckle around your waist.

HP:1690 Move:1730 Mana:575 Secs:36 > iYou are carrying:
a soft leather quiver
(2) a one-man log raft
the corpse of Xanth
a gilded ring...It has a soft glowing aura!
a wolfskin rucksack
(6) a butterfly sword
(2) a knapsack
a black-handled broadsword
(2) a coil of rope
(2) a hunting arrow
a rapier
an ivory handled rapier
a black scrunchie
a red halter top
a large gourd
a handmade torch
a skull shield

HP:1690 Move:1730 Mana:575 Secs:35 > 
Zelrox says, 'then rest after you blend'

HP:1690 Move:1730 Mana:575 Secs:34 > rem raftYou stop using a one-man log raft.

HP:1690 Move:1730 Mana:575 Secs:33 > wear skullYou start to use a skull shield as a shield.

HP:1690 Move:1730 Mana:575 Secs:27 > l
Road Before the Main Gate
   You are standing on the road just before the main gates to Lerges.  You
can see two guards, a women, and a animal at the gate.  There is a brown
tent to the west with someone whistling a jolly tune.  There is a crack in
the road where some flowers have popped through.  A few bees are buzzing
around them.  It's a good thing they are so busy with the flowers they
don't notice your presence.  They would most likely attack you if they knew
you where standing so close to them.  
[ Exits: n s w ]
A huge, protective shelter has been built here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
Zelrox Savage Forest Stalker is standing here.
Boshko is AFK is sleeping here.

HP:1690 Move:1730 Mana:575 Secs:25 > s
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
Earl the gate guard is resting here at his post.
Marlin stands here, scanning the horizon for intruders.
Alwen the Elfess is here, standing beside the guards.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.

HP:1690 Move:1729 Mana:575 Secs:23 > blendYou blend quietly into your surroundings...

HP:1690 Move:1729 Mana:575 Secs:22 > restYou sit down and rest your tired bones.

HP:1690 Move:1729 Mana:575 Secs:15 > HP:1690 Move:1729 Mana:575 Secs:5 > HP:1690 Move:1729 Mana:575 Secs:2 > 
Zelrox utters the words, 'treant guardian'.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!

The huge treant suddenly withers down back into the ground!

HP:1690 Move:1729 Mana:575 Secs:2 > 
Marlin says to Zelrox, 'I hate you and your evil kind!'
The huge treant protectively jumps to Zelrox's aid!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!

HP:1758 Move:1730 Mana:632 Secs:75 > 
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
Marlin annihilates the huge treant with his deadly pierce!

HP:1758 Move:1730 Mana:632 Secs:74 > 
Marlin quickly evades the huge treant's headbutt!
Marlin quickly evades the huge treant's headbutt!
Marlin quickly evades the huge treant's headbutt!
The huge treant smashes its head into Marlin's, knocking him unconscious!
Marlin is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:73 > 
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin's eyes uncross as he regains his senses.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.

HP:1758 Move:1730 Mana:632 Secs:72 > 
Marlin circles around the huge treant and thrusts a long wooden glaive into its back!
Marlin quickly evades the huge treant's kick!
Marlin quickly evades the huge treant's headbutt!
Marlin quickly evades the huge treant's headbutt!

HP:1758 Move:1730 Mana:632 Secs:71 > 
Zelrox utters the words, 'treant guardian'.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!

The huge treant suddenly withers down back into the ground!

HP:1758 Move:1730 Mana:632 Secs:71 > 
Marlin annihilates the huge treant with his deadly pierce!
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.

HP:1758 Move:1730 Mana:632 Secs:70 > 
Marlin quickly evades the huge treant's headbutt!
The huge treant smashes its head into Marlin's, knocking him unconscious!
Marlin is stunned, but will probably regain consciousness again.
The huge treant screams in rage, as you see its physical energy building up...
Suddenly, it looks overcome with a huge, frenzied surge of power!

HP:1758 Move:1730 Mana:632 Secs:69 > 
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin's eyes uncross as he regains his senses.
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.

HP:1758 Move:1730 Mana:632 Secs:68 > 
Zelrox chuckles politely.

HP:1758 Move:1730 Mana:632 Secs:68 > 
Marlin quickly evades the huge treant's bash!

HP:1758 Move:1730 Mana:632 Secs:67 > 
Marlin annihilates the huge treant with his deadly pierce!
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.

HP:1758 Move:1730 Mana:632 Secs:66 > 
Marlin circles around the huge treant and thrusts a long wooden glaive into its back!
Marlin quickly evades the huge treant's headbutt!
The huge treant smashes its head into Marlin's, knocking him unconscious!
Marlin is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:65 > 
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin's eyes uncross as he regains his senses.
The huge treant massacres Marlin with its thrash.
The huge treant pulverizes Marlin with its mighty thrash.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant looks much calmer and less frenzied now.

HP:1758 Move:1730 Mana:632 Secs:64 > 
Marlin quickly evades the huge treant's headbutt!
The huge treant smashes its head into Marlin's, knocking him unconscious!
Marlin is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:63 > 
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin is stunned, but will probably regain consciousness again.
The huge treant massacres Marlin with its thrash.
Marlin's eyes uncross as he regains his senses.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.
The huge treant thrashes Marlin extremely hard.
The huge treant massacres Marlin with its thrash.
The huge treant massacres Marlin with its thrash.

HP:1758 Move:1730 Mana:632 Secs:62 > 
The huge treant smashes its head into Marlin's, knocking him unconscious!
Marlin is stunned, but will probably regain consciousness again.
The huge treant screams in rage, as you see its physical energy building up...
Suddenly, it looks overcome with a huge, frenzied surge of power!

HP:1758 Move:1730 Mana:632 Secs:61 > 
Zelrox stomps his foot into Marlin's skull, which instantly shatters!
You receive your share of experience - 166,110 points.
You receive a grouping bonus of 87,973 points!
Marlin is dead!  R.I.P.
Your blood freezes as you hear Marlin's death cry.
Zelrox loots some gold from the corpse.
Zelrox splits 4,300 coins; you receive 2,150.

HP:1758 Move:1730 Mana:632 Secs:61 > 
Zelrox gets a long wooden glaive from the corpse of Marlin.

HP:1758 Move:1730 Mana:632 Secs:58 > 
The huge treant looks much calmer and less frenzied now.

HP:1758 Move:1730 Mana:632 Secs:56 > 
Zelrox puts a long wooden glaive in a wolfskin rucksack.

HP:1758 Move:1730 Mana:632 Secs:56 > 
Zelrox stares at Alwen intently and utters, 'poison'.
Zelrox's pinky grows longer and curls around sideways!

HP:1758 Move:1730 Mana:632 Secs:51 > 
Alwen growls darkly at Zelrox as she remembers him!
Alwen utters the words, 'treant guardian'.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!

The huge treant protectively stands guard over Alwen.

HP:1758 Move:1730 Mana:632 Secs:50 > 
Zelrox chuckles politely.

HP:1758 Move:1730 Mana:632 Secs:47 > 
Alwen growls darkly at Zelrox as she remembers him!
Alwen stares at Zelrox intently and utters, 'poison'.
Zelrox suddenly turns a pale sickly color.

HP:1758 Move:1730 Mana:632 Secs:45 > 
Zelrox pats Alwen on her head.

HP:1758 Move:1730 Mana:632 Secs:44 > 
Zelrox closes his eyes and calmly utters the words, 'remove poison'.
Zelrox's fingernail is lifted up and his finger doused in lemon juice!

HP:1758 Move:1730 Mana:632 Secs:41 > 
Alwen growls darkly at Zelrox as she remembers him!
Alwen stares at Zelrox intently and utters, 'call lightning'.
The huge treant protectively jumps to Zelrox's aid!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
Clouds open up above the huge treant as lightning strikes it hard!

HP:1758 Move:1730 Mana:632 Secs:40 > 
The huge treant wipes its boots in the face of Alwen!
The huge treant wipes its boots in the face of Alwen!
The huge treant kicks Alwen in the solar plexus, who is rendered breathless!
The huge treant kicks Alwen in the solar plexus, who is rendered breathless!

HP:1758 Move:1730 Mana:632 Secs:39 > 
Zelrox closes his eyes and calmly utters the words, 'remove poison'.
Zelrox looks much healthier.

HP:1758 Move:1730 Mana:632 Secs:39 > 
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant thrashes Alwen extremely hard.
The huge treant thrashes Alwen extremely hard.
The huge treant massacres Alwen with its thrash.
The huge treant thrashes Alwen extremely hard.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
Alwen massacres the huge treant with her pierce.
Alwen massacres the huge treant with her pierce.

HP:1758 Move:1730 Mana:632 Secs:38 > 
Alwen kicks the huge treant in the solar plexus, who is rendered breathless!

HP:1758 Move:1730 Mana:632 Secs:37 > 
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant thrashes Alwen extremely hard.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
Alwen massacres the huge treant with her pierce.
Alwen massacres the huge treant with her pierce.

HP:1758 Move:1730 Mana:632 Secs:36 > 
The huge treant kicks Alwen in the solar plexus, who is rendered breathless!
The huge treant kicks Alwen in the solar plexus, who is rendered breathless!
The huge treant kicks Alwen in the solar plexus, who is rendered breathless!
The huge treant kicks Alwen in the solar plexus, who is rendered breathless!

HP:1758 Move:1730 Mana:632 Secs:35 > 
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant thrashes Alwen extremely hard.
The huge treant massacres Alwen with its thrash.
Alwen massacres the huge treant with her pierce.
Alwen pulverizes the huge treant with her mighty pierce.

HP:1758 Move:1730 Mana:632 Secs:34 > 
Alwen stares at the huge treant intently and utters, 'call lightning'.
Clouds open up above the huge treant as lightning strikes it hard!

HP:1758 Move:1730 Mana:632 Secs:33 > say damnYou say, 'damn'

HP:1758 Move:1730 Mana:632 Secs:33 > 
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
The huge treant massacres Alwen with its thrash.
Alwen is stunned, but will probably regain consciousness again.
The huge treant protectively jumps to Alwen's aid!
The huge treant massacres the huge treant with its thrash.
With a horrible thrashing, Alwen falls lifeless under the huge treant's blows!
Alwen is dead!  R.I.P.
The huge treant gruesomely extracts Alwen's liver!
Your blood freezes as you hear Alwen's death cry.

HP:1758 Move:1730 Mana:632 Secs:32 > 
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant smashes its head into the huge treant's, knocking it unconscious!
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:31 > 
The huge treant massacres the huge treant with its thrash.
The huge treant thrashes the huge treant extremely hard.
The huge treant thrashes the huge treant extremely hard.
The huge treant thrashes the huge treant extremely hard.
The huge treant thrashes the huge treant extremely hard.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant thrashes the huge treant extremely hard.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:30 > 
The huge treant wipes its boots in the face of the huge treant!
The huge treant smashes its head into the huge treant's, knocking it unconscious!
The huge treant is stunned, but will probably regain consciousness again.
The huge treant wipes its boots in the face of the huge treant!
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:29 > 
The huge treant massacres the huge treant with its thrash.
The huge treant's eyes uncross as it regains its senses.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.

HP:1758 Move:1730 Mana:632 Secs:28 > 
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant thrashes the huge treant extremely hard.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant thrashes the huge treant extremely hard.

HP:1758 Move:1730 Mana:632 Secs:26 > 
The huge treant smashes its head into the huge treant's, knocking it unconscious!
The huge treant is stunned, but will probably regain consciousness again.
The huge treant kicks the huge treant in the solar plexus, who is rendered breathless!
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:25 > 
The huge treant massacres the huge treant with its thrash.
The huge treant's eyes uncross as it regains its senses.
The huge treant massacres the huge treant with its thrash.
The huge treant thrashes the huge treant extremely hard.
The huge treant thrashes the huge treant extremely hard.
The huge treant thrashes the huge treant extremely hard.
The huge treant thrashes the huge treant extremely hard.
The huge treant massacres the huge treant with its thrash.

HP:1758 Move:1730 Mana:632 Secs:24 > 
The huge treant smashes its head into the huge treant's, knocking it unconscious!
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:23 > 
The huge treant pulverizes the huge treant with its mighty thrash.
The huge treant obliterates the huge treant with its powerful thrash.
The huge treant obliterates the huge treant with its powerful thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant thrashes the huge treant extremely hard.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.
The huge treant massacres the huge treant with its thrash.

HP:1758 Move:1730 Mana:632 Secs:22 > 
The huge treant kicks the huge treant in the solar plexus, who is rendered breathless!
The huge treant smashes its head into the huge treant's, knocking it unconscious!
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:21 > 
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.

HP:1758 Move:1730 Mana:632 Secs:20 > 
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant is stunned, but will probably regain consciousness again.
The huge treant massacres the huge treant with its thrash.
The huge treant's eyes uncross as it regains its senses.
With a horrible thrashing, the huge treant falls lifeless under the huge treant's blows!
The huge treant is dead!  R.I.P.
Your blood freezes as you hear the huge treant's death cry.

HP:1758 Move:1730 Mana:632 Secs:18 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
Earl the gate guard is resting here at his post.
A huge tree towers over you, watching the room menacingly.
The huge treant is lying here, stunned.
The huge treant is lying here, stunned.

HP:1758 Move:1730 Mana:632 Secs:14 > 
The huge treant's eyes uncross as it regains its senses.
The huge treant's eyes uncross as it regains its senses.

HP:1826 Move:1730 Mana:689 Secs:75 > create campNah... you feel too relaxed to do that.

HP:1826 Move:1730 Mana:689 Secs:70 > staYou stop resting, and stand up.

HP:1826 Move:1730 Mana:689 Secs:68 > create campYou start creating a campfire...


... which soon bursts into roaring, hot flames!

HP:1826 Move:1730 Mana:689 Secs:67 > restYou sit down and rest your tired bones.

HP:1826 Move:1730 Mana:689 Secs:57 > cook corYou drop the corpse of Xanth into the fire...


... after a short time, you extract a large chunk of meat from the fire!

HP:1826 Move:1730 Mana:689 Secs:56 > cook corYou can't carry that much weight.

HP:1826 Move:1730 Mana:689 Secs:52 > iYou are carrying:
a chunk of troll meat
a soft leather quiver
(3) a one-man log raft
a gilded ring...It has a soft glowing aura!
a wolfskin rucksack
(6) a butterfly sword
(2) a knapsack
a black-handled broadsword
(2) a coil of rope
(2) a hunting arrow
a rapier
an ivory handled rapier
a black scrunchie
a red halter top
a large gourd
a handmade torch

HP:1826 Move:1730 Mana:689 Secs:50 > put ring sackYou put a gilded ring in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:39 > drop torYou drop a handmade torch.

HP:1826 Move:1730 Mana:689 Secs:35 > drop halYou drop a red halter top.

HP:1826 Move:1730 Mana:689 Secs:31 > drop scrYou drop a black scrunchie.

HP:1826 Move:1730 Mana:689 Secs:27 > iYou are carrying:
a chunk of troll meat
a soft leather quiver
(3) a one-man log raft
a wolfskin rucksack
(6) a butterfly sword
(2) a knapsack
a black-handled broadsword
(2) a coil of rope
(2) a hunting arrow
a rapier
an ivory handled rapier
a large gourd

HP:1826 Move:1730 Mana:689 Secs:26 > drop rapYou drop a rapier.

HP:1826 Move:1730 Mana:689 Secs:23 > drop rapYou drop an ivory handled rapier.

HP:1826 Move:1730 Mana:689 Secs:22 > iYou are carrying:
a chunk of troll meat
a soft leather quiver
(3) a one-man log raft
a wolfskin rucksack
(6) a butterfly sword
(2) a knapsack
a black-handled broadsword
(2) a coil of rope
(2) a hunting arrow
a large gourd

HP:1826 Move:1730 Mana:689 Secs:21 > cook corYou can't carry that much weight.

HP:1826 Move:1730 Mana:689 Secs:16 > put sw sackYou put a butterfly sword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:11 > put sw sackYou put a butterfly sword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:10 > put sw sackYou put a butterfly sword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:10 > put sw sackYou put a butterfly sword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:10 > put sw sackYou put a butterfly sword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:9 > put sw sackYou put a butterfly sword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:9 > put sw sackYou put a black-handled broadsword in a wolfskin rucksack.

HP:1826 Move:1730 Mana:689 Secs:9 > put sw sackYou aren't carrying a sw.

HP:1826 Move:1730 Mana:689 Secs:9 > put sw sackYou aren't carrying a sw.

HP:1826 Move:1730 Mana:689 Secs:9 > cook corYou can't carry that much weight.

HP:1826 Move:1730 Mana:689 Secs:7 > iYou are carrying:
a chunk of troll meat
a soft leather quiver
(3) a one-man log raft
a wolfskin rucksack
(2) a knapsack
(2) a coil of rope
(2) a hunting arrow
a large gourd

HP:1826 Move:1730 Mana:689 Secs:5 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
Earl the gate guard is resting here at his post.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.

HP:1826 Move:1730 Mana:689 Secs:4 > 
Sparks suddenly fly from the campfire with a loud popping sound!

HP:1903 Move:1730 Mana:693 Secs:75 > iYou are carrying:
a chunk of troll meat
a soft leather quiver
(3) a one-man log raft
a wolfskin rucksack
(2) a knapsack
(2) a coil of rope
(2) a hunting arrow
a large gourd

HP:1903 Move:1730 Mana:693 Secs:74 > put mea sackYou put a chunk of troll meat in a wolfskin rucksack.

HP:1903 Move:1730 Mana:693 Secs:66 > cook corYou can't carry that much weight.

HP:1903 Move:1730 Mana:693 Secs:65 > l in wolwolfskin (carried): 
a chunk of troll meat
a black-handled broadsword
(6) a butterfly sword
a gilded ring...It has a soft glowing aura!

HP:1903 Move:1730 Mana:693 Secs:61 > l in 2.sackknapsack (carried): 
 Nothing.

HP:1903 Move:1730 Mana:693 Secs:52 > drop 2.sackYou drop a knapsack.

HP:1903 Move:1730 Mana:693 Secs:49 > cook corYou can't carry that much weight.

HP:1903 Move:1730 Mana:693 Secs:45 > iYou are carrying:
a soft leather quiver
(3) a one-man log raft
a wolfskin rucksack
a knapsack
(2) a coil of rope
(2) a hunting arrow
a large gourd

HP:1903 Move:1730 Mana:693 Secs:44 > l in knknapsack (here): 
 Nothing.

HP:1903 Move:1730 Mana:693 Secs:41 > eqYou are using:
      a handmade torch
     a black ring...(moderate damage)
       a red halter top
       a black scrunchie
       black leather pants
       heavy black boots
      a pair of rusty gauntlets
     a skull shield
    a purple cloak with a dragon clasp...(slight damage)
   a belt with a skull shaped buckle
  a shadow bracer
  a shadow bracer
            the spear of darkness...It emits a faint humming sound!  (concealed)
               a yew longbow

HP:1903 Move:1730 Mana:693 Secs:34 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
Earl the gate guard is resting here at his post.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.

HP:1903 Move:1730 Mana:693 Secs:17 > 
A large bear has arrived.

HP:1903 Move:1730 Mana:693 Secs:10 > nNah... you feel too relaxed to do that.

HP:1903 Move:1730 Mana:693 Secs:7 > staYou stop resting, and stand up.

HP:1903 Move:1730 Mana:693 Secs:5 > nYou slowly emerge from your hidden state.

Road Before the Main Gate
   You are standing on the road just before the main gates to Lerges.  You
can see two guards, a women, and a animal at the gate.  There is a brown
tent to the west with someone whistling a jolly tune.  There is a crack in
the road where some flowers have popped through.  A few bees are buzzing
around them.  It's a good thing they are so busy with the flowers they
don't notice your presence.  They would most likely attack you if they knew
you where standing so close to them.  
[ Exits: n s w ]
A huge, protective shelter has been built here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
Boshko is AFK is sleeping here.

HP:1903 Move:1729 Mana:693 Secs:5 > give wol bosYou give a wolfskin rucksack to Boshko.

HP:1903 Move:1729 Mana:693 Secs:2 > 
The campfire's embers grow darker as the fire gets slightly weaker.
The night enshrouds the world in darkness.

HP:1956 Move:1730 Mana:693 Secs:75 > s
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
A large bear stands here, drooling on you.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
Earl the gate guard is resting here at his post.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.

HP:1956 Move:1729 Mana:693 Secs:75 > blendYou blend quietly into your surroundings...

HP:1956 Move:1729 Mana:693 Secs:74 > cook cor
The huge treant struggles to break free of its mental imprisonment!
The huge treant struggles to break free of its mental imprisonment!

HP:1956 Move:1729 Mana:693 Secs:71 > You can't carry that much weight.

HP:1956 Move:1729 Mana:693 Secs:69 > 
A large bear leaves north.

HP:1956 Move:1729 Mana:693 Secs:55 > cook 2.corYou can't carry that much weight.

HP:1956 Move:1729 Mana:693 Secs:28 > 
Irwin utters the words, 'yhiihubt afvg'.
Three orbs of fire explode into existence around her!
The campfire's embers grow darker as the fire gets slightly weaker.
A shimmering light engulfs the huge treant, leaving nothing!
The huge treant stops following the huge treant.
A shimmering light engulfs the huge treant, leaving nothing!
The huge treant stops following the huge treant.
A shimmering light engulfs the huge treant, leaving nothing!
The huge treant stops following the huge treant.

HP:2009 Move:1730 Mana:693 Secs:75 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
  Three orbs of magic float silently around her!
Earl the gate guard is resting here at his post.

HP:2009 Move:1730 Mana:693 Secs:69 > c 'treant'Okay.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!

The huge treant looks around curiously, seeming to search for someone...
The huge treant suddenly withers down back into the ground!

HP:2009 Move:1730 Mana:643 Secs:58 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
  Three orbs of magic float silently around her!
Earl the gate guard is resting here at his post.

HP:2009 Move:1730 Mana:643 Secs:55 > c 'treant'Okay.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!

The huge treant looks around curiously, seeming to search for someone...
The huge treant suddenly withers down back into the ground!

HP:2009 Move:1730 Mana:593 Secs:52 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
Alwen's liver is lying here, still steaming.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
  Three orbs of magic float silently around her!
Earl the gate guard is resting here at his post.

HP:2009 Move:1730 Mana:593 Secs:50 > l tree   This tree is larger than most you have seen in the forests.  Its bark
looks extremely thick, and covers a stump that is roughly the radius of
five trolls standing shoulder to shoulder.  Its branches do not reach into
the sky, unlike most trees, but rather droop down low toward the ground, as
if it were ready to do battle with something.    
The huge treant has some small wounds and bruises.

HP:2009 Move:1730 Mana:593 Secs:11 > con treeThe odds of you coming out alive are terrifyingly low.

HP:2009 Move:1730 Mana:593 Secs:8 > 
The campfire's embers grow darker as the fire gets slightly weaker.
A quivering horde of maggots consumes the liver of Alwen.

HP:2022 Move:1730 Mana:631 Secs:75 > 
Namkor OOCs, 'whats a white golf ball do'

HP:2022 Move:1730 Mana:631 Secs:30 > 
Word spreads throughout the Cosmos that Djedoesjka has advanced a level!

HP:2022 Move:1730 Mana:631 Secs:25 > ooc gratzYou OOC, 'gratz'

HP:2022 Move:1730 Mana:631 Secs:20 > ooc they hurtYou OOC, 'they hurt'

HP:2022 Move:1730 Mana:631 Secs:14 > 
Djedoesjka OOCs, 'thanks'

HP:2022 Move:1730 Mana:631 Secs:12 > ooc heheYou OOC, 'hehe'

HP:2022 Move:1730 Mana:631 Secs:12 > 
Zelrox suddenly keels over in pain, surrounded by a white aura...
Zelrox's body has been taken over by a new spirit!

HP:2022 Move:1730 Mana:631 Secs:10 > 
The campfire's embers grow darker as the fire gets slightly weaker.

HP:2022 Move:1730 Mana:669 Secs:75 > l
At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of the huge treant is lying here.
The corpse of Alwen is lying here.
The corpse of Marlin is lying here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
  Three orbs of magic float silently around her!
Earl the gate guard is resting here at his post.

HP:2022 Move:1730 Mana:669 Secs:73 > 
Zelrox drinks clear water from a large barrel.

HP:2022 Move:1730 Mana:669 Secs:69 > 
Zelrox gets a roasted chicken from a large sack.
Zelrox eats a roasted chicken.

HP:2022 Move:1730 Mana:669 Secs:69 > iYou are carrying:
a soft leather quiver
(3) a one-man log raft
a knapsack
(2) a coil of rope
(2) a hunting arrow
a large gourd

HP:2022 Move:1730 Mana:669 Secs:67 > put raft sackYou put a one-man log raft in a knapsack.

HP:2022 Move:1730 Mana:669 Secs:60 > put raft sackYou put a one-man log raft in a knapsack.

HP:2022 Move:1730 Mana:669 Secs:60 > 
You follow Zelrox.
You slowly emerge from your hidden state.

Entrance to the Barracks of Lerges
   There is a military barracks to the east.  The Road of the Slingers
starts just south of this room.  The gates of Lerges are directly north.  
The gates are made of iron and have a wooden cross on the outside.  The
Tower of Serlon stands tall to the west.  It is probably the towns best
protection from attackers or any meat-eating animals that may try to slip
in at night.  It's surprising that the town is much smaller than it looks
from the north.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A female guard is here watching over the gate.
A gate guard is here, cautiously watching over the gate.

HP:2022 Move:1729 Mana:669 Secs:59 > 
You follow Zelrox.

Road of the Slingers
   The city barracks is beyond the wall to the east, it's walls are old and
rotted.  There are drag marks to a platform with a noose hanging from a
wooden beam.  The town center is just beyond the platform and you can see
people walking around.  The butcher shop you've been smelling so much is
next to the town center.  The road to the town center is made of flat
stones up to a small garden where it loops around and continues on south.
Some of the stones are crooked and most are covered with a lot of dirt.  A
town clean up could bring this run down place into something much more like
a city.  It looks as if a beaver helped them construct there buildings out
of mud and logs.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1728 Mana:669 Secs:59 > 
You follow Zelrox.

The Town Intersection
   You first notice the flower garden that causes the road to split and
loop around it.  The flowers are drying up and the soil they are growing in
isnt much better.  A small fence is holding the dirt from spilling onto the
road.  A fence or not wouldn't make much difference since it's so dry it's
probably a rock anyways.  There is a stadium with a noose on it and you can
see a man in the stocks.  His white beard gives you the idea he is very old
and will probably die in the stocks if he is out in the sun too long.  
There are some villagers on a small farm by the town center.  They are
working hard digging, planting, and some other farming tasks.  
[ Exits: n e s w ]
An ancient, stone well extends deep into the ground here.
Zelrox Savage Forest Stalker is standing here.
A villager wipes the sweat from his brow as he looks up at you.

HP:2022 Move:1727 Mana:669 Secs:59 > 
A female gate guard yells, 'Guards!  An evil creature has made it past the gates!'

HP:2022 Move:1727 Mana:669 Secs:58 > 
You follow Zelrox.

The Forest Road
   This is the end of the forest road, east the road of the slingers runs
north and south through town.  The road is nothing more than a dirt path,
with grass on the edges.  It meets the west gate and continues beyond a
thick forest.  The dirt has started to sink into the ground for some odd
reason, animals must be digging holes under the road.  A peasants cart has
been left here, it is full of wheat for the town kitchen.  The remaining
wheat will be used for animal feed through the winter.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1726 Mana:669 Secs:56 > 
You follow Zelrox.

The Forest Road
   The west gate blocks the forest road and then it continues beyond the
gate.  This road is nothing more than a dirt path with grass on the edges.
The dirt has started to sink into the ground for some odd reason.  Animals
have to be burrowing under the road or perhaps a spring is flowing under
the road.  You can see a peasants cart to the east with plenty of wheat in
it.  
[ Exits: e w d ]
Zelrox Savage Forest Stalker is standing here.
An elven villager is here, lazily sleeping on the job.

HP:2022 Move:1725 Mana:669 Secs:56 > 
You follow Zelrox.

Before the West Gate
   You are standing in front of the west gate.  It is a little smaller than
the main gate and doesn't have a cross.  It doesn't want to open and it
isn't locked.  Then you take notice to all the rust that has formed around
the gate, it hasn't been used in years.  Smoke would take some hard work to
get this gate open, it would be best to just tear it down and rebuild it.
The forest road continues off to the east to the beside the jail cells and
the gallows.  You can see a thick forest beyond the gate, it could be
possible to climb over the gate.  Little footing makes it very difficult,
there must be another way through the gate.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1724 Mana:669 Secs:56 > 
You follow Zelrox.

A Rusty Gate Before Lerges
   You are right before the small town of Lerges.  The gate to the east is
very rusted and it's amazing it still works.  It stops the animals from
coming into town at night and from villagers sneaking out to cause mischief
in the field.  You can see two large towers to the northeast.  From those
towers you could see for miles of any approaching armies.  Some of the
stones from the wall have collapsed under the intense pressure of the wall
and has crumbled into small pieces of sand.  
[ Exits: n e s w ]
A powerful, raging tornado spins wildly in the room here!
Bradly the Diamond Blade is standing here, ready for battle.
David, Guardian of the Lands, is standing here.

You are picked up by the screaming tornado and thrown from the room!

HP:2022 Move:1723 Mana:669 Secs:56 > 
Zelrox clambers to his feet.

HP:2022 Move:1723 Mana:669 Secs:53 > 
Zelrox growls darkly.

HP:2022 Move:1723 Mana:669 Secs:51 > 
A raging tornado from the south throws Zelrox into the room!

HP:2022 Move:1723 Mana:669 Secs:51 > staYou stand up.

HP:2022 Move:1723 Mana:669 Secs:50 > 
Zelrox clambers to his feet.

HP:2022 Move:1723 Mana:669 Secs:49 > 
You follow Zelrox.

A Rusty Gate Before Lerges
   You are right before the small town of Lerges.  The gate to the east is
very rusted and it's amazing it still works.  It stops the animals from
coming into town at night and from villagers sneaking out to cause mischief
in the field.  You can see two large towers to the northeast.  From those
towers you could see for miles of any approaching armies.  Some of the
stones from the wall have collapsed under the intense pressure of the wall
and has crumbled into small pieces of sand.  
[ Exits: n e s w ]
A powerful, raging tornado spins wildly in the room here!
Bradly the Diamond Blade is standing here, ready for battle.
David, Guardian of the Lands, is standing here.

You are picked up by the screaming tornado and thrown from the room!

HP:2022 Move:1722 Mana:669 Secs:48 > 
A swirling, raging tornado suddenly appears from the north!

You are picked up by the screaming tornado and thrown from the room!

HP:2022 Move:1722 Mana:669 Secs:46 > staYou stand up.

HP:2022 Move:1722 Mana:669 Secs:46 > 
You follow Zelrox.

A Dirt Road Leading to Lerges
   You are on a dirt road heading east into a small village.  The road
isn't in the best condition, however you can see small stones almost
completely covered with dirt.  This dirt road someday was a beautiful stone
road leading villagers back into there town.  Tall grasses have grown over
the edges of the road and have started to consume the road.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A large moose stands tall here, searching for some grubs.

HP:2022 Move:1721 Mana:669 Secs:43 > 
Zelrox says, 'f'ng cunts'

HP:2022 Move:1721 Mana:669 Secs:39 > 
You follow Zelrox.

A Rusty Gate Before Lerges
   You are right before the small town of Lerges.  The gate to the east is
very rusted and it's amazing it still works.  It stops the animals from
coming into town at night and from villagers sneaking out to cause mischief
in the field.  You can see two large towers to the northeast.  From those
towers you could see for miles of any approaching armies.  Some of the
stones from the wall have collapsed under the intense pressure of the wall
and has crumbled into small pieces of sand.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A fat cow is here, casually chewing on some grass.
Bradly the Diamond Blade is standing here, ready for battle.
David, Guardian of the Lands, is standing here.

HP:2022 Move:1720 Mana:669 Secs:37 > 
Zelrox closes the gate.

HP:2022 Move:1720 Mana:669 Secs:37 > 
You follow Zelrox.

A Dirt Road Leading to Lerges
   You are on a dirt road heading east into a small village.  The road
isn't in the best condition, however you can see small stones almost
completely covered with dirt.  This dirt road someday was a beautiful stone
road leading villagers back into there town.  Tall grasses have grown over
the edges of the road and have started to consume the road.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A large moose stands tall here, searching for some grubs.

HP:2022 Move:1719 Mana:669 Secs:37 > say huhYou say, 'huh'

HP:2022 Move:1719 Mana:669 Secs:35 > 
Zelrox says, 'nothin'

HP:2022 Move:1719 Mana:669 Secs:22 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              2862   1619    757    100%    100%    100     -
  Xanth               2022   1719    669    100%     96%     58   8.2m

HP:2022 Move:1719 Mana:669 Secs:18 > 
Zelrox says, 'wheres bosh?'

HP:2022 Move:1719 Mana:669 Secs:17 > say rentedYou say, 'rented'

HP:2022 Move:1719 Mana:669 Secs:13 > 
Zelrox says, 'comin back?'

HP:2022 Move:1719 Mana:669 Secs:8 > say soon as we finish up here gonna go get some reeferYou say, 'soon as we finish up here gonna go get some reefer'

HP:2022 Move:1719 Mana:669 Secs:1 > droolYou start to drool.

HP:2022 Move:1730 Mana:693 Secs:75 > say noYou say, 'no'

HP:2022 Move:1730 Mana:693 Secs:72 > 
Zelrox says, 'he wants to go now'

HP:2022 Move:1730 Mana:693 Secs:68 > 
A large moose leaves west.

HP:2022 Move:1730 Mana:693 Secs:65 > nodYou nod solemnly.

HP:2022 Move:1730 Mana:693 Secs:62 > 
Zelrox says, 'i can't take that chance!!!'

HP:2022 Move:1730 Mana:693 Secs:59 > 
Zelrox says, 'we gotta try least one time'

HP:2022 Move:1730 Mana:693 Secs:54 > say figured I'd help on this atleast before we goYou say, 'figured I'd help on this atleast before we go'

HP:2022 Move:1730 Mana:693 Secs:51 > say who has it?You say, 'who has it?'

HP:2022 Move:1730 Mana:693 Secs:42 > 
Zelrox says, 'tell him to come up here quick'

HP:2022 Move:1730 Mana:693 Secs:41 > 
Zelrox says, 'and to bring namkor'

HP:2022 Move:1730 Mana:693 Secs:36 > 
Zelrox says, 'so he can sanc juliek'

HP:2022 Move:1730 Mana:693 Secs:32 > 
Someone OOCs, 'damn isp'

HP:2022 Move:1730 Mana:693 Secs:24 > say I can spam heal herYou say, 'I can spam heal her'

HP:2022 Move:1730 Mana:693 Secs:4 > shrugYou shrug.

HP:2022 Move:1730 Mana:693 Secs:73 > say how many trees can ya make in there?You say, 'how many trees can ya make in there?'

HP:2022 Move:1730 Mana:693 Secs:64 > 
Word spreads throughout the Cosmos that Djedoesjka has advanced a level!

HP:2022 Move:1730 Mana:693 Secs:50 > 
Zelrox says, '36 come at us'

HP:2022 Move:1730 Mana:693 Secs:48 > 
Someone OOCs, 'gratz'

HP:2022 Move:1730 Mana:693 Secs:47 > 
Namkor OOCs, 'thanks'

HP:2022 Move:1730 Mana:693 Secs:43 > say oh how about if I kidnap her out the room?You say, 'oh how about if I kidnap her out the room?'

HP:2022 Move:1730 Mana:693 Secs:41 > 
Djedoesjka OOCs, 'thanks'

HP:2022 Move:1730 Mana:693 Secs:34 > say he not comminYou say, 'he not commin'

HP:2022 Move:1730 Mana:693 Secs:2 > 
You are hungry.
You are thirsty.

HP:2022 Move:1730 Mana:693 Secs:75 > eat
Zelrox says, 'chris?'

HP:2022 Move:1730 Mana:693 Secs:73 > You get a chunk of animal meat from a knapsack.
You eat a chunk of animal meat.

HP:2022 Move:1730 Mana:693 Secs:73 > eatYou get a chunk of human meat from a knapsack.
You eat a chunk of human meat.
You are full.

HP:2022 Move:1730 Mana:693 Secs:72 > nodYou nod solemnly.

HP:2022 Move:1730 Mana:693 Secs:71 > driYou drink the clear water from a large gourd.
You don't feel thirsty any more.

HP:2022 Move:1730 Mana:693 Secs:70 > driYou couldn't possibly drink any more liquids!

HP:2022 Move:1730 Mana:693 Secs:70 > l
A Dirt Road Leading to Lerges
   You are on a dirt road heading east into a small village.  The road
isn't in the best condition, however you can see small stones almost
completely covered with dirt.  This dirt road someday was a beautiful stone
road leading villagers back into there town.  Tall grasses have grown over
the edges of the road and have started to consume the road.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1730 Mana:693 Secs:69 > 
Zelrox says, 'k'

HP:2022 Move:1730 Mana:693 Secs:68 > affYou are not affected by any spells or skills.

HP:2022 Move:1730 Mana:693 Secs:64 > affYou are not affected by any spells or skills.

HP:2022 Move:1730 Mana:693 Secs:63 > 
Zelrox says, 'f'ng damn it'

HP:2022 Move:1730 Mana:693 Secs:63 > sneakYou try for a while, but something doesn't feel right.

HP:2022 Move:1730 Mana:693 Secs:61 > sneak
Zelrox says, 'namkor won't help trolls'

HP:2022 Move:1730 Mana:693 Secs:59 > sneakYou start moving with catlike efficiency.

HP:2022 Move:1730 Mana:693 Secs:56 > who
--- List of the Insymniacs:

[Gnome] Djedoesjka the Gnome
[Gnome] Namkor the Gnome
[Troll] Xanth The Woodland Savage
[Troll] Zelrox Savage Forest Stalker

4 characters displayed.

HP:2022 Move:1730 Mana:693 Secs:55 > say he is a gnomeYou stop sneaking.

HP:2022 Move:1730 Mana:693 Secs:51 > You say, 'he is a gnome'

HP:2022 Move:1730 Mana:693 Secs:51 > say can you doit again if we fail?You say, 'can you doit again if we fail?'

HP:2022 Move:1730 Mana:693 Secs:39 > 
Zelrox says, 'once'

HP:2022 Move:1730 Mana:693 Secs:34 > 
Zelrox says, 'i got 1 letter '

HP:2022 Move:1730 Mana:693 Secs:31 > 
Zelrox says, '2 i mean'

HP:2022 Move:1730 Mana:693 Secs:29 > say we'll lets try it quick then try again if we looseYou say, 'we'll lets try it quick then try again if we loose'

HP:2022 Move:1730 Mana:693 Secs:16 > 
Word spreads throughout the Cosmos that Djedoesjka has advanced a level!

HP:2022 Move:1730 Mana:693 Secs:7 > say we gotta go see mike quickYou say, 'we gotta go see mike quick'

HP:2022 Move:1730 Mana:693 Secs:5 > 
Someone OOCs, 'gratz'

HP:2022 Move:1730 Mana:693 Secs:5 > 
Zelrox says, 'tryin get namkor to sanc juliek'

HP:2022 Move:1730 Mana:693 Secs:2 > 
Zelrox nods solemnly.

HP:2022 Move:1730 Mana:693 Secs:72 > 
Djedoesjka OOCs, 'thanks'

HP:2022 Move:1730 Mana:693 Secs:72 > ooc gratzYou OOC, 'gratz'

HP:2022 Move:1730 Mana:693 Secs:68 > 
Zelrox says, 'can't one of u just go?'

HP:2022 Move:1730 Mana:693 Secs:68 > say isn't that mora?You say, 'isn't that mora?'

HP:2022 Move:1730 Mana:693 Secs:61 > 
Zelrox says, 'namkor?'

HP:2022 Move:1730 Mana:693 Secs:56 > nodYou nod solemnly.

HP:2022 Move:1730 Mana:693 Secs:53 > 
Zelrox says, 'moru*'

HP:2022 Move:1730 Mana:693 Secs:52 > nodYou nod solemnly.

HP:2022 Move:1730 Mana:693 Secs:49 > 
Zelrox says, 'he won't less juliek goes to him'

HP:2022 Move:1730 Mana:693 Secs:46 > 
Zelrox says, 'i know we gonna regret this'

HP:2022 Move:1730 Mana:693 Secs:40 > 
You follow Zelrox.

A Rusty Gate Before Lerges
   You are right before the small town of Lerges.  The gate to the east is
very rusted and it's amazing it still works.  It stops the animals from
coming into town at night and from villagers sneaking out to cause mischief
in the field.  You can see two large towers to the northeast.  From those
towers you could see for miles of any approaching armies.  Some of the
stones from the wall have collapsed under the intense pressure of the wall
and has crumbled into small pieces of sand.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
Bradly the Diamond Blade is standing here, ready for battle.
David, Guardian of the Lands, is standing here.

HP:2022 Move:1729 Mana:693 Secs:37 > 
Zelrox says, 'we could try it solo'

HP:2022 Move:1729 Mana:693 Secs:35 > 
Zelrox says, 'wanna go for it?'

HP:2022 Move:1729 Mana:693 Secs:30 > say I'm askinYou say, 'I'm askin'

HP:2022 Move:1729 Mana:693 Secs:26 > say hold a secYou say, 'hold a sec'

HP:2022 Move:1729 Mana:693 Secs:23 > 
Zelrox says, 'k'

HP:2022 Move:1729 Mana:693 Secs:20 > 
A fat cow has arrived.

HP:2022 Move:1730 Mana:693 Secs:75 > 
Zelrox utters the words, 'treant guardian'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:2022 Move:1730 Mana:693 Secs:74 > 
Zelrox utters the words, 'treant guardian'.
Zelrox's fingernail is lifted up and his finger doused in lemon juice!

HP:2022 Move:1730 Mana:693 Secs:72 > l
A Rusty Gate Before Lerges
   You are right before the small town of Lerges.  The gate to the east is
very rusted and it's amazing it still works.  It stops the animals from
coming into town at night and from villagers sneaking out to cause mischief
in the field.  You can see two large towers to the northeast.  From those
towers you could see for miles of any approaching armies.  Some of the
stones from the wall have collapsed under the intense pressure of the wall
and has crumbled into small pieces of sand.  
[ Exits: n s w ]
A fat cow is here, casually chewing on some grass.
Zelrox Savage Forest Stalker is standing here.
Bradly the Diamond Blade is standing here, ready for battle.
David, Guardian of the Lands, is standing here.

HP:2022 Move:1730 Mana:693 Secs:70 > 
Zelrox utters the words, 'treant guardian'.

HP:2022 Move:1730 Mana:693 Secs:65 > say can I make em too?You say, 'can I make em too?'

HP:2022 Move:1730 Mana:693 Secs:54 > c 'treant'Okay.
You cannot summon a treant in this type of room!

HP:2022 Move:1730 Mana:643 Secs:44 > 
Zelrox says, 'we can't'

HP:2022 Move:1730 Mana:643 Secs:40 > 
Zelrox says, 'moc f'ng changed it'

HP:2022 Move:1730 Mana:643 Secs:37 > gruntYou grunt.

HP:2022 Move:1730 Mana:643 Secs:37 > say damnYou say, 'damn'

HP:2022 Move:1730 Mana:643 Secs:33 > 
Zelrox says, 'can't sandstorm in here either i don't think'

HP:2022 Move:1730 Mana:643 Secs:32 > 
Zelrox says, 'ok'

HP:2022 Move:1730 Mana:643 Secs:27 > 
Zelrox says, 'we gonna have to keep typing g'

HP:2022 Move:1730 Mana:643 Secs:22 > say better wait till we get help thenYou say, 'better wait till we get help then'

HP:2022 Move:1730 Mana:643 Secs:22 > 
Zelrox says, 'and healing juliek'

HP:2022 Move:1730 Mana:643 Secs:19 > nod
A fat cow leaves west.

HP:2022 Move:1730 Mana:643 Secs:15 > You nod solemnly.

HP:2022 Move:1730 Mana:643 Secs:15 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              2862   1632    657    100%     86%    100     -
  Xanth               2022   1730    643    100%     92%     58   8.2m

HP:2022 Move:1730 Mana:643 Secs:6 > 
The morning sun lazily rises in the east.

HP:2022 Move:1730 Mana:681 Secs:75 > 
Zelrox gives you a large barrel.

HP:2022 Move:1730 Mana:681 Secs:46 > 
Word spreads throughout the Cosmos that Djedoesjka has advanced a level!

HP:2022 Move:1730 Mana:681 Secs:44 > say he didn't answerYou say, 'he didn't answer'

HP:2022 Move:1730 Mana:681 Secs:39 > say lets try itYou say, 'lets try it'

HP:2022 Move:1730 Mana:681 Secs:35 > 
Zelrox says, 'namkor talkin to me gain'

HP:2022 Move:1730 Mana:681 Secs:28 > create campThe street is not suited for building a campfire upon.

HP:2022 Move:1730 Mana:681 Secs:11 > 
Daylight heralds the beginning of a new day.

HP:2022 Move:1730 Mana:693 Secs:75 > say they all come in this room?You say, 'they all come in this room?'

HP:2022 Move:1730 Mana:693 Secs:69 > l
A Rusty Gate Before Lerges
   You are right before the small town of Lerges.  The gate to the east is
very rusted and it's amazing it still works.  It stops the animals from
coming into town at night and from villagers sneaking out to cause mischief
in the field.  You can see two large towers to the northeast.  From those
towers you could see for miles of any approaching armies.  Some of the
stones from the wall have collapsed under the intense pressure of the wall
and has crumbled into small pieces of sand.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
Bradly the Diamond Blade is standing here, ready for battle.
David, Guardian of the Lands, is standing here.

HP:2022 Move:1730 Mana:693 Secs:52 > say nm to many exits can't tripwireYou say, 'nm to many exits can't tripwire'

HP:2022 Move:1730 Mana:693 Secs:44 > 
Zelrox says, 'yea'

HP:2022 Move:1730 Mana:693 Secs:25 > 
Zelrox says, 'come from the west'

HP:2022 Move:1730 Mana:693 Secs:22 > 
Zelrox says, 'all must die too'

HP:2022 Move:1730 Mana:693 Secs:18 > nodYou nod solemnly.

HP:2022 Move:1730 Mana:693 Secs:18 > say he gonna do it I gotta go mike want to sleepYou say, 'he gonna do it I gotta go mike want to sleep'

HP:2022 Move:1730 Mana:693 Secs:1 > 
Zelrox says, 'he gonna do it'

HP:2022 Move:1730 Mana:693 Secs:62 > 
Zelrox says, 'gonna go get him'

HP:2022 Move:1730 Mana:693 Secs:60 > nodYou nod solemnly.

HP:2022 Move:1730 Mana:693 Secs:56 > 
Zelrox opens the gate.

HP:2022 Move:1730 Mana:693 Secs:45 > 
You follow Zelrox.

Before the West Gate
   You are standing in front of the west gate.  It is a little smaller than
the main gate and doesn't have a cross.  It doesn't want to open and it
isn't locked.  Then you take notice to all the rust that has formed around
the gate, it hasn't been used in years.  Smoke would take some hard work to
get this gate open, it would be best to just tear it down and rebuild it.
The forest road continues off to the east to the beside the jail cells and
the gallows.  You can see a thick forest beyond the gate, it could be
possible to climb over the gate.  Little footing makes it very difficult,
there must be another way through the gate.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1729 Mana:693 Secs:45 > 
You follow Zelrox.

The Forest Road
   The west gate blocks the forest road and then it continues beyond the
gate.  This road is nothing more than a dirt path with grass on the edges.
The dirt has started to sink into the ground for some odd reason.  Animals
have to be burrowing under the road or perhaps a spring is flowing under
the road.  You can see a peasants cart to the east with plenty of wheat in
it.  
[ Exits: e w d ]
Zelrox Savage Forest Stalker is standing here.
An elven villager is here, lazily sleeping on the job.

HP:2022 Move:1728 Mana:693 Secs:45 > 
You follow Zelrox.

The Forest Road
   This is the end of the forest road, east the road of the slingers runs
north and south through town.  The road is nothing more than a dirt path,
with grass on the edges.  It meets the west gate and continues beyond a
thick forest.  The dirt has started to sink into the ground for some odd
reason, animals must be digging holes under the road.  A peasants cart has
been left here, it is full of wheat for the town kitchen.  The remaining
wheat will be used for animal feed through the winter.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1727 Mana:693 Secs:44 > 
You follow Zelrox.

The Town Intersection
   You first notice the flower garden that causes the road to split and
loop around it.  The flowers are drying up and the soil they are growing in
isnt much better.  A small fence is holding the dirt from spilling onto the
road.  A fence or not wouldn't make much difference since it's so dry it's
probably a rock anyways.  There is a stadium with a noose on it and you can
see a man in the stocks.  His white beard gives you the idea he is very old
and will probably die in the stocks if he is out in the sun too long.  
There are some villagers on a small farm by the town center.  They are
working hard digging, planting, and some other farming tasks.  
[ Exits: n e s w ]
An ancient, stone well extends deep into the ground here.
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1726 Mana:693 Secs:44 > 
You follow Zelrox.

Road of the Slingers
   The city barracks is beyond the wall to the east, it's walls are old and
rotted.  There are drag marks to a platform with a noose hanging from a
wooden beam.  The town center is just beyond the platform and you can see
people walking around.  The butcher shop you've been smelling so much is
next to the town center.  The road to the town center is made of flat
stones up to a small garden where it loops around and continues on south.
Some of the stones are crooked and most are covered with a lot of dirt.  A
town clean up could bring this run down place into something much more like
a city.  It looks as if a beaver helped them construct there buildings out
of mud and logs.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A female villager is performing her daily chores here.

HP:2022 Move:1725 Mana:693 Secs:43 > 
You follow Zelrox.

Entrance to the Barracks of Lerges
   There is a military barracks to the east.  The Road of the Slingers
starts just south of this room.  The gates of Lerges are directly north.  
The gates are made of iron and have a wooden cross on the outside.  The
Tower of Serlon stands tall to the west.  It is probably the towns best
protection from attackers or any meat-eating animals that may try to slip
in at night.  It's surprising that the town is much smaller than it looks
from the north.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A sad, homeless man stands here, watching the children play.
  Three orbs of magic float silently around him!
A female guard is here watching over the gate.
A gate guard is here, cautiously watching over the gate.

HP:2022 Move:1724 Mana:693 Secs:43 > 
You follow Zelrox.

At the Main Gate
   You are standing before the main gate to Lerges.  The gate is made of
iron and a wooden cross has been hung on the front.  The walls are made of
timber and are built to withstand a great amount of force.  You can see a
watchtower a little south of here with green moss growing up the side.  
You sense that the guards here are really devoted to there town and
religion.  You can see much of there equipment has a cross on it and coated
in silver.  Dark smoke rises from the many shops in town.  It seems to be
very peaceful town, but the guards are quiet and do not speak often.  
Wooden boards hang over the front of the gate darkening the room.  
[ Exits: n s ]
A small deerhide bag with a long shoulder strap lies here.
An ivory handled rapier is stuck in the ground.
A rapier has been tossed aside here.
A black scrunchie has been tossed aside here.
A piece of red cloth has been thrown to the side.
A piece of wood that has been fashioned into a torch lies here.
Zelrox Savage Forest Stalker is standing here.
A huge tree towers over you, watching the room menacingly.
Irwin the Enchantress is standing here with the guards.
  Three orbs of magic float silently around her!
Earl the gate guard is resting here at his post.

HP:2022 Move:1723 Mana:693 Secs:43 > 
You follow Zelrox.

Road Before the Main Gate
   You are standing on the road just before the main gates to Lerges.  You
can see two guards, a women, and a animal at the gate.  There is a brown
tent to the west with someone whistling a jolly tune.  There is a crack in
the road where some flowers have popped through.  A few bees are buzzing
around them.  It's a good thing they are so busy with the flowers they
don't notice your presence.  They would most likely attack you if they knew
you where standing so close to them.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1722 Mana:693 Secs:43 > 
You follow Zelrox.

A Stone Bridge Across a Stream
   A stream flows gently underneath the bridge with crystal clear water.  
You can see a tent on the west side of the road just south a bit.  A family
must be camping in the field.  The stream would provide a great spot for a
camping site.  You can see a man fishing in the stream beside his tent and
campfire.  There is a large redwood tree to the north with birds chirping
away.  You can just barely make out a tunnel or perhaps a cave in the
hillside to the north.  
[ Exits: n s ]
A sign, rotting away through the ages, is at the end of the bridge.
Zelrox Savage Forest Stalker is standing here.
A large bear stands here, drooling on you.

HP:2022 Move:1721 Mana:693 Secs:43 > 
A female gate guard yells, 'Guards!  An evil creature has made it past the gates!'
You follow Zelrox.

A Road Through an Open Field
   A road forms here in the field and heads on south.  You can see a gate
to the south just ahead.  Hopefully the people from this village are
friendly and inviting.  Actually it doesn't look that bad but more like a
warm inviting place.  Then the wind changes and you catch a whiff of those
beautiful meats.  They must have one hell of a cook working there.  Just
before the gate there is a stone bridge across a large stream.  The bridge
was made by a fine craftsman indeed, there must have been a lot of planning
in it's construction.  A stone bridge of this type could only have been
made by the finest dwarves around.  Accurate stones like these could have
only been mined by a dwarf in the deepest caves in the world.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1720 Mana:693 Secs:42 > 
You follow Zelrox.

Opening of a Old Mine Tunnel into a Field
   The tunnel opens up in a small forest.  Little creatures inhabit this
place with almost no attention to your existence.  Some tasty looking
fruits and vegetables are growing here.  A small bush is on the eastern
side with some nice ripe red berries growing on it.  The animals have
consumed a fair amount of the fruits and vegetables but there is still
plenty for yourself to take.  You should leave it for the animals to eat,
who knows how long it will last with the rate they are eating it.  
[ Exits: n s u ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1719 Mana:693 Secs:41 > 
You follow Zelrox.

Just Before the Opening in the Mine Tunnel
   You are just before the entrance to the mine tunnel.  Light shines
through from the south.  The busy life of a town echoes through the tunnel.
Guards and common folk can be heard very well as they go about there
bustling lives.  Their smoked meats could drive a man insane if he didn't
get some.  You can clearly identify the smell of ham and pork in the air.
Anyone would love to get some of those cooked meats.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1718 Mana:693 Secs:41 > 
You follow Zelrox.

An Old Mine Tunnel
   Water drips on you from above and all down your body.  A tiny spider has
found the puddle as a water supply.  The spider has a red dot on his back,
an odd looking spider he is.  He is most likely poisonous, good thing he's
small enough to be crushed by your boot.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1717 Mana:693 Secs:41 > 
You follow Zelrox.

An Old Mine Tunnel
   The skeleton of a wolf lies against the eastern wall.  There are large
teeth marks on the bones of the wolf.  The skull has suffered massive
damage and is twisted in a painful way.  The wolf died a quick death from
someone.  You can see light just ahead to the south where the tunnel opens
up.  You can hear sounds of hammers and voices from the southern end of the
tunnel.  You can just barely smell fresh meats and hear the sounds of a
village or a small city.  
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1716 Mana:693 Secs:41 > 
You follow Zelrox.

An Old Mine Tunnel
   The tunnel leads on to the east then turns back south again with
stronger supports and a much safer feeling.  You can hear the sounds of
water dripping to the north.  You can hear some kind of scratching to the
north.  Your mind must be playing tricks on you, nothing could live in such
a place.  
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.
A dwarven miner is here, busily digging for precious gems.

HP:2022 Move:1715 Mana:693 Secs:40 > 
You follow Zelrox.

An Old Mine Tunnel
   There is a mining car here filled with rocks.  It doesn't look as if
someone abandoned it, it appears that someone was attacked and dragged off
to the north.  Whoever it was they must have lost a finger.  There finger
is covered with a considerable amount of blood, wiping some of blood off
you can tell it looks like a human finger.  This man will no longer be
digging for treasures.  Something or someone saw him as a treasure and
dragged him off.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1714 Mana:693 Secs:39 > 
You follow Zelrox.

An Old Mine Tunnel
   The water runs along a crack in the wall and then seems to disappear.  
Now that most of the water is gone your nose clearly shows it's approval by
no longer burning.  You can also see a trail of blood leading to the south
with some strange animal tracks.  The blood splattered all over the wall
worries you that something horrible must of happened here to some
unfortunate soul.  The rocks to the east and west are loose enough that
they could fall at any minute.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1713 Mana:693 Secs:39 > 
You follow Zelrox.

An Old Mine Tunnel
   Your mind worries that the tunnel will collapse when you walk through
it.  There are puddles of water flowing from a stream to the west.  
Horrible smelling mud has formed from the stream.  The mud looks as if you
could sink right in and never be seen again.  It has some beauty in it
given off from the shiny minerals that sparkle off your light.  You gaze at
the minerals magnificent beauty only to be reminded again of the horrible
stench.  You feel it would be best to just run as fast as you can out of
this disgusting tunnel.  
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1712 Mana:693 Secs:39 > 
You follow Zelrox.

An Old Mine Tunnel
   The mine makes a sharp turn to the east.  The air to the east doesn't
offer a very pleasant smell.  Someones rusty sword has been dropped here
next to a ripped linen shirt.  Dried blood has been splattered all over the
western wall.  
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1711 Mana:693 Secs:38 > 
You follow Zelrox.

An Old Mine Tunnel
   The muddy stream sinks into a crack in one of the walls in the tunnels
and disappears from sight.  The dry ground reveals that someone has been
bleeding from a few drops of blood left on the ground.  The east side of
the wall has partially fallen in.  Rocks and dirt cover most of the room
and make it somewhat difficult to walk around.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1710 Mana:693 Secs:37 > 
You follow Zelrox.

An Old Mine Tunnel
   You can make out a 3-way intersection to the east.  The stream continues
on from the east to the south creating more mud for you to sink in.  A
burned out lantern hangs on the wall where it once light the mine tunnel.
This mine hasn't had many visitors for a long time.  Some blood has dried
onto one of the beams in the shape of a hand.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1709 Mana:693 Secs:37 > 
You follow Zelrox.

An Old Mine Tunnel
   The tunnel splits into a way leaving your exits either east, west, or
north.  The tunnel to the east doesn't look very strong and sturdy.  The
west has a decent supply of supports but the stream runs west and probably
weakened the supports.  To the north you can see what you think could
possibly be light, but it's to far away to be sure.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1708 Mana:693 Secs:36 > 
You follow Zelrox.

An Old Mine Tunnel
   You are in the northern end of the mine tunnel.  The light from the mine
shaft is beginning to disappear and complete darkness is beginning to
consume the entire tunnel.  The stream has created mud puddles and
everywhere you step your feet sink into the mud.  The mud has taken the
life of a small cat.  Its corpse has rotted away and left fur covering the
bones of the once living animal.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1707 Mana:693 Secs:36 > 
You follow Zelrox.

An Old Mine Tunnel
   You are in the northern end of the mine tunnel.  A mine shaft leading
back to Han Dor is north and the tunnel heads on south.  Wooden beams hold
the tunnel together and keep all the rubble from falling in and crushing
you alive.  You can see some bones of a man who must have been buried here
long ago.  A small stream is here flowing from the north to the south.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2022 Move:1706 Mana:693 Secs:36 > 
You follow Zelrox.

Bottom of a Mine Shaft
   You are in a mine shaft leading down from the petrified forest.  There
is no sign of where the tunnel leads.  Water is leaking in from the walls,
between the beams.  This mine shaft appears to have been built in a hurry.
A small wooden ladder allows you to climb up out of the tunnel back into
the forest above.  Water dripping echoes in the distance and the humidity
is outrageous down here.  The mine tunnel continues on south into the
shadows of the earth.  
[ Exits: s u ]
Zelrox Savage Forest Stalker is standing here.
A small fairy is floating here.
  Three orbs of magic float silently around her!
A small fairy is floating here.
  Three orbs of magic float silently around her!

HP:2022 Move:1705 Mana:693 Secs:36 > 
A small fairy squeaks at you, 'Prepare to die, Troll!'
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
Zelrox jumps into the battle alongside you!
You are assaulted by waves of powerful radiation poisoning!
Your yew longbow is damaged from the attack!
A small fairy squeaks at you, 'Prepare to die, Troll!'
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
You are assaulted by waves of powerful radiation poisoning!

HP:1780 Move:1705 Mana:693 Secs:35 > 
A small fairy hits you very hard.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
You massacre a small fairy with your pierce.
You massacre a small fairy with your pierce.
A small fairy has quite a few wounds.
A small fairy hits you very hard.

HP:1755 Move:1705 Mana:693 Secs:34 > 
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
Painful shards of freezing ice pierce into you as the orb explodes!
Zelrox suddenly slices his weapon through the air with raging fury!

HP:1682 Move:1705 Mana:693 Secs:33 > 
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
A small fairy looks pretty hurt.
A small fairy hits you hard.

HP:1672 Move:1705 Mana:693 Secs:32 > 
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
Painful shards of freezing ice pierce into you as the orb explodes!
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
Painful shards of freezing ice pierce into you as the orb explodes!

HP:1529 Move:1705 Mana:693 Secs:31 > 
A small fairy hits you very hard.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox pulverizes a small fairy with his mighty bludgeon.
Zelrox bludgeons a small fairy, whose head cracks open like a walnut!
You receive your share of experience - 46,237 points.
You receive a grouping bonus of 24,487 points!
A small fairy is dead!  R.I.P.
Your blood freezes as you hear a small fairy's death cry.

HP:1516 Move:1705 Mana:693 Secs:30 > 
You follow Zelrox.

In an Old Mine Shaft
   You are in a mine shaft leading down from the petrified forest.  There
is no sign of where the tunnel leads.  Water is leaking in from the walls,
between the beams.  This mine shaft appears to have been built in a hurry.
A small wooden ladder allows you to climb up out of the tunnel back into
the forest above.  Water dripping echoes in the distance and the humidity
is outrageous down here.
[ Exits: u d ]
Zelrox Savage Forest Stalker is standing here.
A dwarven miner is here, busily digging for precious gems.

HP:1516 Move:1704 Mana:693 Secs:29 > 
You follow Zelrox.

In an Old Mine Shaft
   You are in a mine shaft leading down from the petrified forest.  There
is no sign of where the tunnel leads.  Water is leaking in from the walls,
between the beams.  This mine shaft appears to have been built in a hurry.
A small wooden ladder allows you to climb up out of the tunnel back into
the forest above, or deeper into the tunnel below.  Water dripping echoes
in the distance and the humidity is outrageous down here.
[ Exits: u d ]
Zelrox Savage Forest Stalker is standing here.

HP:1516 Move:1703 Mana:693 Secs:26 > 
You follow Zelrox.

Underneath a Dying Tree
   You are standing inside a dying tree, whose roots reveal a very old mine
shaft under the mud, which leads down from the petrified forest.  There is
no sign of where the tunnel leads.  Water is leaking in from the walls
between the beams of the mine shaft.  This mine shaft appears to have been
built in a hurry.  A small wooden ladder allows you to climb down into the
tunnel.  The sound of water dripping echoes in the distance and the
humidity is horrible down in the tunnel.  
[ Exits: d ]
Zelrox Savage Forest Stalker is standing here.
A small fairy is floating here.
  Three orbs of magic float silently around her!
A small fairy is floating here.
  Three orbs of magic float silently around her!
A small fairy is floating here.
  Three orbs of magic float silently around her!

HP:1516 Move:1702 Mana:693 Secs:26 > 
A small fairy squeaks at you, 'Prepare to die, Troll!'
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
A painful shock rides through your body as the orb explodes!
Zelrox jumps into the battle alongside you!
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
You are assaulted by waves of powerful radiation poisoning!
A small fairy squeaks at you, 'Prepare to die, Troll!'
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
You are assaulted by waves of powerful radiation poisoning!
Your skull shield is damaged from the attack!
A small fairy squeaks at you, 'Prepare to die, Troll!'
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
You are assaulted by waves of powerful radiation poisoning!

HP:1142 Move:1702 Mana:693 Secs:25 > 
A small fairy hits you very hard.
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
You massacre a small fairy with your pierce.
You massacre a small fairy with your pierce.
A small fairy has some big nasty wounds and scratches.
A small fairy hits you very hard.

HP:1118 Move:1702 Mana:693 Secs:24 > 
Zelrox suddenly slices his weapon through the air with raging fury!

HP:1118 Move:1702 Mana:693 Secs:24 > 
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
You are assaulted by waves of powerful radiation poisoning!
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
Painful shards of freezing ice pierce into you as the orb explodes!
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
A painful shock rides through your body as the orb explodes!

HP:863 Move:1702 Mana:693 Secs:23 > cirYou circle around a small fairy and thrust the spear of darkness into her back!

HP:863 Move:1702 Mana:693 Secs:23 > 
A small fairy hits you hard.
A small fairy hits you very hard.
Zelrox's bludgeoning of a small fairy finally results in her broken neck!
You receive your share of experience - 46,237 points.
You receive a grouping bonus of 24,487 points!
A small fairy is dead!  R.I.P.
Your blood freezes as you hear a small fairy's death cry.

HP:841 Move:1702 Mana:693 Secs:22 > 
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
The orb smashes into you, engulfing you with exploding fire!
Zelrox jumps into the battle alongside you!
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
Painful shards of freezing ice pierce into you as the orb explodes!
A small fairy stares at you and utters the words, 'tiwwi yrabrao'.
You are assaulted by waves of powerful radiation poisoning!

HP:587 Move:1702 Mana:693 Secs:21 > 
Zelrox obliterates a small fairy with his powerful bludgeon.
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox obliterates a small fairy with his powerful bludgeon.
You massacre a small fairy with your pierce.
A small fairy has some big nasty wounds and scratches.
A small fairy hits you hard.

HP:577 Move:1702 Mana:693 Secs:20 > 
Zelrox suddenly slices his weapon through the air with raging fury!

HP:577 Move:1702 Mana:693 Secs:20 > 
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
The orb smashes into you, engulfing you with exploding fire!
A small fairy stares at you and utters the words, 'vrukkabram'.
A raging blanket of snow floods the room in a powerful storm!
Freezing snow painfully crashes into you from all directions!
Huge volumes of snow slam into Zelrox from all directions!
Huge volumes of snow slam into a small fairy from all directions!
A small fairy points at you.
An orb instantly flies away from a small fairy, and smashes into you!
Painful shards of freezing ice pierce into you as the orb explodes!

HP:360 Move:1702 Mana:693 Secs:19 > 
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox's bludgeoning of a small fairy finally results in her broken neck!
You receive your share of experience - 46,237 points.
You receive a grouping bonus of 24,487 points!
A small fairy is dead!  R.I.P.
Your blood freezes as you hear a small fairy's death cry.
Zelrox jumps into the battle alongside you!
A small fairy hits you very hard.

HP:348 Move:1702 Mana:693 Secs:18 > 
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
Zelrox annihilates a small fairy with his deadly bludgeon!
You massacre a small fairy with your pierce.
You massacre a small fairy with your pierce.
A small fairy has some big nasty wounds and scratches.
A small fairy hits you very hard.

HP:336 Move:1702 Mana:693 Secs:16 > 
Zelrox wipes his boots in the face of a small fairy!

HP:336 Move:1702 Mana:693 Secs:16 > 
A small fairy stares at you and utters the words, 'unsoftl mgruub'.
You slump over weakly as a small fairy extracts some of your energy!

HP:307 Move:1702 Mana:693 Secs:15 > 
Zelrox bludgeons a small fairy, whose head cracks open like a walnut!
You receive your share of experience - 46,237 points.
You receive a grouping bonus of 24,487 points!
A small fairy is dead!  R.I.P.
Your blood freezes as you hear a small fairy's death cry.

HP:307 Move:1702 Mana:693 Secs:14 > c 'cure ser' selfOkay.
You feel better.

HP:352 Move:1702 Mana:673 Secs:14 > c 'cure ser' selfOkay.
You feel better.

HP:400 Move:1702 Mana:653 Secs:12 > c 'cure ser' self
Zelrox opens the hatch.

HP:400 Move:1702 Mana:653 Secs:11 > 
You follow Zelrox.

Inside a Dying Tree
   You have managed to crawl inside this massive tree, and are amazed to
see that it is completely hollowed out.  The walls have been smoothed down
such that no bark sticks out from it, and numerous holes have been
punctured through the walls around you to provide ventilation.  Although
this does not look like a home, you realize that it must serve some
purpose.  
[ Exits: d ]
Zelrox Savage Forest Stalker is standing here.

HP:400 Move:1701 Mana:653 Secs:10 > Okay.
You feel better.

HP:445 Move:1701 Mana:633 Secs:10 > 
Zelrox opens the latch.

HP:445 Move:1701 Mana:633 Secs:10 > 
You follow Zelrox.

Before a Dying Tree
   This section of the forest looks strange, for while all around you are
gray, petrified trees, the tree before you looks as though it recently had
some life.  However, from the looks of it, this may not last for much
longer.  The pathway continues the way you came in, as Orken Mountain looms
over you toward the north, beckoning you to enter.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1700 Mana:633 Secs:10 > 
You follow Zelrox.

A Pathway Through the Petrified Forest
   The path comes to a T intersection here, branching off to the west and
east, and continuing back to the south.  A huge gathering of stone giants
looms just off to the north.  The cracks in their trunks show extremely
advanced age, as not only has their bark decayed in the years prior to
their petrification, but now their petrified bodies have even begun to
disintegrate.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1698 Mana:633 Secs:10 > say guard me
You follow Zelrox.

A Passage Through the Petrified Forest
   You continue your trek through the wasteland of petrified foliage, lost
in the mesmerizing patterns of twisted tree trunks and branches all around
you.  The quietness of everything is starting to get almost eerie, as the
entire forest lacks the usual happy sounds of birds and animals scurrying
about.    
[ Exits: n d ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1697 Mana:633 Secs:9 > c 'cure ser' selfYou say, 'guard me'

HP:445 Move:1697 Mana:633 Secs:8 > You follow Zelrox.

Dipping Below a Strand of Petrified Trees
   Here, the road dips drastically downward, as a huge strand of twisted,
intertwining trees have grown over the path, pressing it down in the center
and raising it up along the edge.  Therefore you find yourself in a
semicircular tunnel, with the trees growing sideways across the path
directly above you.  This whole scene is very disconcerting to you, and
actually makes you somewhat dizzy.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:445 Move:1696 Mana:623 Secs:8 > 
You follow Zelrox.

On a Path Through the Petrified Forest
   To the north you see that three trees have actually grown sideways
across the path, intertwining around themselves before becoming petrified
over the centuries.  The road has become twisted and mutated in response to
this odd behavior, and actually dips under them to continue its journey to
the north.    
[ Exits: e d ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1695 Mana:623 Secs:8 > 
Zelrox protectively stands guard over you.

HP:445 Move:1695 Mana:623 Secs:6 > 
You follow Zelrox.

Dipping Below a Strand of Petrified Trees
   Here, the road dips drastically downward, as a huge strand of twisted,
intertwining trees have grown over the path, pressing it down in the center
and raising it up along the edge.  Therefore you find yourself in a
semicircular tunnel, with the trees growing sideways across the path
directly above you.  This whole scene is very disconcerting to you, and
actually makes you somewhat dizzy.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1694 Mana:623 Secs:6 > 
You follow Zelrox.

On a Path Through the Petrified Forest
   To the north you see that three trees have actually grown sideways
across the path, intertwining around themselves before becoming petrified
over the centuries.  The road has become twisted and mutated in response to
this odd behavior, and actually dips under them to continue its journey to
the north.    
[ Exits: e d ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1693 Mana:623 Secs:5 > affYou are not affected by any spells or skills.

HP:445 Move:1693 Mana:623 Secs:5 > 
You follow Zelrox.

A Pathway Through the Silent Petrified Forest
   The road here continues its drastic winding before finally straightening
out to the north.  All around you are the stone giants of the centuries
past, trees that have chosen to surpass death and become petrified in time
and immune to its ravages.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1692 Mana:623 Secs:4 > 
You follow Zelrox.

A Winding Passage Through the Petrified Forest
   The path here continues its winding as it offers you quite a scenic tour
of the petrified giants that have stood the test of time all around you.  
You notice the extreme lack of noise from any life here, as the forest,
once teeming with a large animal population, has mutated into something
that could no longer support it.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

sneakHP:445 Move:1691 Mana:623 Secs:3 > You start moving with catlike efficiency.

HP:445 Move:1691 Mana:623 Secs:3 > 
You follow Zelrox.

A Twisting Pathway Through the Petrified Forest
   All around you are the petrified containers of the once mighty trunks
that have now been immortalized from death.  No sound can be heard
anywhere.  The twisted, stone trunks and branches stretch far up into the
sky, as though they were connected to hands pleading to the Gods for
something.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1690 Mana:623 Secs:3 > 
You follow Zelrox.

A Pathway Through the Petrified Forest
   The path continues through the forest, its inhabitants surrounding you
as silent, stone pillars.  Their branches and trunks twist wildly around
one another as they seem to race toward the sky.  All around you is silent,
as no no living thing could make its home here.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1689 Mana:623 Secs:2 > 
You follow Zelrox.

A Footpath Through the Ancient Petrified Trees
   The path here continues its winding passage through the quiet forest,
its petrified trunks and branches casting strange, wispy shadows all across
your path.  All around you lie the remnants of a once mighty forest,
overtaken by age and petrification to become the sight it is today.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1688 Mana:623 Secs:2 > 
You follow Zelrox.

A Winding Path Through the Petrified Forest
   The path here continues to wind around petrified trunks and fallen
branches.  The branches, completely devoid of all leaves, stretch like
gaunt, spindly fingers up into the sky, as though a hand was reaching up
from below the ground to point at the sky above.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1687 Mana:623 Secs:2 > 
You follow Zelrox.

An Outcropping of Boulders and Petrified Trunks
   A large cluster of thick dead trunks emerge haphazardly from the ground
amidst a pile of boulders.  The natural barrier of stone and petrified wood
disallows further travel to the north.  The wall of trees and boulders is
so imposing, in fact, that it is hard to distinguish between the stones and
the trunks that are far along in their petrification.  The path winds its
way past the obstruction to the west and south.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1686 Mana:623 Secs:1 > 
You follow Zelrox.

A Rustic Path Lined By Large Petrified Trunks
   All around you, petrified trunks emerge from the ground, their branches
stretching all around you in strange, gnarled formations.  The air is
extremely quiet all around you, as no animals have found this forest fit to
be home, and this brings a sense of peace and calm over you.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1685 Mana:623 Secs:1 > aff
You follow Zelrox.

A Canopied Section of Twisted Branches 
   Here, the petrified branches overhead seem to twist and merge together,
until they form a rather thick mesh directly above you, blocking out the
view of the sky.  The trees they are attached to form an oblong ring around
the section of your path, as though the spot you are standing in holds some
deep spiritual significance.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:445 Move:1684 Mana:623 Secs:1 > You follow Zelrox.

A Rustic Path Through the Petrified Forest
   The ancient branches have twisted and curled about one another forming a
beatiful canopy overhead, and set permanently in place through a long
period of petrification.  The dense forest and thick trunks prevent a clear
view into the depths of the forest, while the dead silence and absence of
life remain the forests most intriguing trait.  The path continues to the
north and south here.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
You are affected by the following:

sneak                   Expires in 57 hours

HP:490 Move:1724 Mana:661 Secs:75 > 
You follow Zelrox.

A Rustic Path Through the Petrified Forest
   The mountain peak to the north is noticeably closer, yet the near
silence of the petrified forest is still constant.  The path continues to
cut through the forest deeper to the north, and leads back toward
civilization to the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1723 Mana:661 Secs:75 > 
You follow Zelrox.

A Curve in the Dense Forest Pathway
   The rustic forest path comes to a bend here, working its way around
petrified obstructions.  The peak of the mountain to the north is getting
closer, and you begin to make out large creatures lumbering along its
winding paths.  The pathway continues eastward past a mound of petrified
logs.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1722 Mana:661 Secs:75 > 
You follow Zelrox.

Before a Mound of Fallen Petrified Trees
   The weight of the petrified trees has forced a few trunks here to
collapse into a heavy solid heap, preventing further northward travel.  
The path winds its way to the west, determined to find a way around the
mound and push on toward the rising mountain peak.  The dense petrified
forest seems to lighten further to the south from here.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1721 Mana:661 Secs:75 > 
You follow Zelrox.

Along the Dense Petrified Pathway
   Further along this unique path there seems to be a bend in the path, due
to some fallen trunks.  The petrified branches continue to twist and curl
along the edges of the footpath, while the densely packed trees prevent
anyone from venturing off the path.  The pathway runs further off to the
south toward thinner and lighter colored trees.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1720 Mana:661 Secs:73 > 
You follow Zelrox.

A Path Through the Dense Petrified Forest
   The eerie silence of the empty forest seems to echo deafeningly off of
the petrified trees, and resonate unbearably in your sound deprived ears.
The only relief from the tranquil hush seems to lay far to your north, at
the base of a rising mountain.  The forest path also continues off to the
south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1719 Mana:661 Secs:73 > 
You follow Zelrox.

Along a Petrified Forest Path
   The path continues through the petrified trees here, leading closer to
the rising mountain to the north.  The emptiness of the forest produces a
strong feeling of loneliness along with an eerie uneasiness.  The solitude
though also brings a feeling of slight comfort at the realization that a
horrific monster won't be waiting around the next bend.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1718 Mana:661 Secs:73 > c 'cure ser' self
You follow Zelrox.

A Path Through the Ancient Petrified Trees
   The petrified branches of the ancient trees twist and stretch above and
along the path, creating a natural tunnel and canopy.  The long process of
petrification has transformed the trees from living organisms to lifeless
stones, and has in affect prevented any creatures from surviving in these
conditions.  The only sounds are the crunches of your footsteps and the
howls of the lonely wind gusts.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1717 Mana:661 Secs:72 > You follow Zelrox.

A Dense Path Through the Petrified Trees
   The trees seem to be less dense along this part of the path, allowing
you to see slightly deeper into the forest itself.  Nothing more than
twisted branches and gnarled trunks are visible however, while movement of
any type is nonexistent in every corner of the forest.  The path continues
to the north and bends slightly to the east here.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:490 Move:1716 Mana:651 Secs:72 > c 'cure ser' self
You follow Zelrox.

A Bend in the Dense Forest Path
   A large outcropping of petrified trees form a natural wall directly to
your north, preventing further travel in this direction.  The path steadily
continues however, winding its way around the stone-like obstacles leading
your further past the ancient trees.  Far to the south you spot an opening
in the dense path.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1715 Mana:651 Secs:71 > 
You follow Zelrox.

A Path Through the Petrified Forest
   The path continues to cut through the ancient petrified trees, serving
as a common causeway between Tanstaafl and Orken Mountain.  The branches
have petrified in place, never to move or sway again, forever damned to be
frozen in time.  A large white mountain peak can be seen far to the north,
raising high above the petrified tree tops.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1714 Mana:651 Secs:71 > c 'cure ser' selfYou follow Zelrox.

A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!

HP:490 Move:1713 Mana:641 Secs:70 > 
You follow Zelrox.

A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1712 Mana:641 Secs:70 > 
You follow Zelrox.

South Aregean Way
   The densely packed trees of the previous forest have given way to larger
more ancient looking trees of immense girth.  Although you try to peer
through on either side, this new forest seems to conspire against you,
giving you the eerie sensation that you are being watched by the trees
themselves.  The road curves from the north and heads west to avoid a large
rock on the edge of the road.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:490 Move:1710 Mana:641 Secs:70 > c 'cure ser' selfOkay.
Your left eyeball expands rapidly, then shrinks back in!

HP:490 Move:1710 Mana:631 Secs:68 > c 'cure ser' selfOkay.
You feel better.

HP:539 Move:1710 Mana:611 Secs:66 > 
You follow Zelrox.

Inside an Ancient Petrified Forest
   The South Way narrows here, almost as if in reverence for the sheer size
of the trees.  The sky is easily visible through the outstretched arms of
the trunks, yet you can't shake the feeling that someone knows you are
here.  You pause to decide if it is worth turning back to the east, or
whether you feel intrepid enough to continue to the south.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:539 Move:1708 Mana:611 Secs:66 > c 'cure ser' self
You follow Zelrox.

South Aregean Way
   The densely packed trees of the previous forest have given way to larger
more ancient looking trees of immense girth.  Although you try to peer
through on either side, this new forest seems to conspire against you,
giving you the eerie sensation that you are being watched by the trees
themselves.  The road curves from the north and heads west to avoid a large
rock on the edge of the road.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:539 Move:1706 Mana:611 Secs:65 > 
You follow Zelrox.

A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.
Zelrox Savage Forest Stalker is standing here.

HP:539 Move:1704 Mana:611 Secs:65 > 
You follow Zelrox.

A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:539 Move:1702 Mana:611 Secs:65 > Okay.
You feel better.

HP:584 Move:1702 Mana:591 Secs:64 > 
You follow Zelrox.

A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1701 Mana:591 Secs:64 > 
You follow Zelrox.

The Aregean Way
   The trees start to thin on this portion of the road giving you a rare
chance to look at the sky and the road ahead, although the change in the
scenery is not impressive.  You still have no choice but to continue west
or to return east.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1699 Mana:591 Secs:64 > 
You follow Zelrox.

The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1697 Mana:591 Secs:64 > c 'cure ser' self
You follow Zelrox.

The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1695 Mana:591 Secs:63 > 
You follow Zelrox.

The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1693 Mana:591 Secs:63 > 
You follow Zelrox.

A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1691 Mana:591 Secs:63 > 
You follow Zelrox.

A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.
Zelrox Savage Forest Stalker is standing here.

HP:584 Move:1689 Mana:591 Secs:63 > Okay.
You suddenly grow a small, fluffy tail!

HP:584 Move:1689 Mana:581 Secs:62 > c 'cure ser' selfOkay.
You feel better.

HP:632 Move:1689 Mana:561 Secs:60 > c 'cure ser' self
You follow Zelrox.

A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:632 Move:1688 Mana:561 Secs:59 > 
You follow Zelrox.

A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:632 Move:1686 Mana:561 Secs:58 > Okay.
You feel better.

HP:680 Move:1686 Mana:541 Secs:58 > 
You follow Zelrox.

A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:680 Move:1685 Mana:541 Secs:58 > 
You follow Zelrox.

The Majestic Cliffs
   Standing on the edge of the cliffs you relax as the cool ocean breeze
caresses your face.  The sun is set low in the eastern sky, casting an
orange glow over the water.  It seems surreal that something this peaceful
could exist in a land ravaged by war.  You come to your senses and continue
along the cliffs to the north.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A lemming is here, running madly for the edge of the cliff.

HP:680 Move:1683 Mana:541 Secs:58 > 
You follow Zelrox.

A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:680 Move:1679 Mana:541 Secs:57 > 
You follow Zelrox.

A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:680 Move:1677 Mana:541 Secs:57 > Okay.
You feel better.

HP:725 Move:1677 Mana:521 Secs:56 > 
You follow Zelrox.

A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:725 Move:1676 Mana:521 Secs:56 > 
You follow Zelrox.

A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.
Zelrox Savage Forest Stalker is standing here.

HP:725 Move:1674 Mana:521 Secs:55 > c 'cure ser' selfOkay.
You feel better.

HP:773 Move:1674 Mana:501 Secs:53 > c 'cure ser' self
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:819 Move:1674 Mana:501 Secs:51 > Okay.
You feel better.

HP:867 Move:1674 Mana:481 Secs:51 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:916 Move:1674 Mana:481 Secs:49 > c 'cure ser' selfOkay.
You feel better.

HP:965 Move:1674 Mana:461 Secs:49 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1010 Move:1674 Mana:461 Secs:47 > c 'cure ser' selfOkay.
Your left eyeball expands rapidly, then shrinks back in!

HP:1010 Move:1674 Mana:451 Secs:46 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1056 Move:1674 Mana:451 Secs:45 > c 'cure ser' selfOkay.
You feel better.

HP:1104 Move:1674 Mana:431 Secs:44 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1150 Move:1674 Mana:431 Secs:43 > c 'cure ser' selfOkay.
Your pinky grows longer and curls around sideways!

HP:1150 Move:1674 Mana:421 Secs:42 > c 'cure ser' self
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1199 Move:1674 Mana:421 Secs:41 > Okay.
You feel better.

HP:1244 Move:1674 Mana:401 Secs:40 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1291 Move:1674 Mana:401 Secs:39 > say that hurt a lilYou say, 'that hurt a lil'

HP:1291 Move:1674 Mana:401 Secs:37 > 
Zelrox stares at you and utters the words, 'cure serious'.
A huge, pus-filled blister develops on Zelrox's big toe!

HP:1291 Move:1674 Mana:401 Secs:37 > c 'cure ser' selfOkay.
You feel better.

HP:1340 Move:1674 Mana:381 Secs:36 > c 'cure ser' self
Zelrox nods solemnly.

HP:1340 Move:1674 Mana:381 Secs:35 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1389 Move:1674 Mana:381 Secs:35 > Okay.
You feel better.

HP:1435 Move:1674 Mana:361 Secs:34 > c 'cure ser' self
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1484 Move:1674 Mana:361 Secs:33 > Okay.
You feel better.

HP:1532 Move:1674 Mana:341 Secs:32 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1577 Move:1674 Mana:341 Secs:31 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              2766   1581    547     96%     72%    100     -
  Xanth               1577   1674    341     77%     49%     58   7.9m

HP:1577 Move:1674 Mana:341 Secs:29 > 
Zelrox stares at you and utters the words, 'cure serious'.
Zelrox's fingernail is lifted up and his finger doused in lemon juice!

HP:1577 Move:1674 Mana:341 Secs:28 > c 'cure ser' selfOkay.
You feel better.

HP:1623 Move:1674 Mana:321 Secs:27 > c 'cure ser' selfOkay.
You feel better.

HP:1669 Move:1674 Mana:301 Secs:25 > 
Zelrox stares at you and utters the words, 'cure serious'.
A huge, pus-filled blister develops on Zelrox's big toe!

HP:1669 Move:1674 Mana:301 Secs:25 > 
Zelrox stares at you and utters the words, 'cure serious'.
A paper cut suddenly appears on Zelrox's index finger!

HP:1669 Move:1674 Mana:301 Secs:23 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1716 Move:1674 Mana:301 Secs:21 > 
Zelrox stares at you and utters the words, 'cure serious'.
You feel better.

HP:1765 Move:1674 Mana:301 Secs:19 > HP:1765 Move:1674 Mana:301 Secs:17 > 
Zelrox tells the group, 'ah fuck'

HP:1765 Move:1674 Mana:301 Secs:15 > 
Zelrox tells the group, 'go get ur stuff'

HP:1765 Move:1674 Mana:301 Secs:8 > 
Zelrox tells the group, 'i'll have to let her on'

HP:1765 Move:1674 Mana:301 Secs:4 > say okYou say, 'ok'

HP:1765 Move:1674 Mana:301 Secs:3 > 
Zelrox orders all his followers to "wa"
You are already awake...

HP:1765 Move:1674 Mana:301 Secs:2 > l
A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1715 Mana:339 Secs:69 > 
A huge orc gossips, 'Garmottin, I'm getting bored waiting for you to return...'

HP:1810 Move:1715 Mana:339 Secs:67 > 
You follow Zelrox.

A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1714 Mana:339 Secs:67 > 
You follow Zelrox.

A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1712 Mana:339 Secs:67 > 
You follow Zelrox.

A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1711 Mana:339 Secs:67 > 
You follow Zelrox.

The Majestic Cliffs
   Standing on the edge of the cliffs you relax as the cool ocean breeze
caresses your face.  The sun is set low in the eastern sky, casting an
orange glow over the water.  It seems surreal that something this peaceful
could exist in a land ravaged by war.  You come to your senses and continue
along the cliffs to the north.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A lemming is here, running madly for the edge of the cliff.

HP:1810 Move:1709 Mana:339 Secs:67 > 
You follow Zelrox.

A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1705 Mana:339 Secs:66 > 
You follow Zelrox.

A Rustic, Heavily Tread Path
   You swish through packed, fallen leaves along this path.  Light twigs
and branches crunch under your steps as you pass under the large branches
overhead.  The forest is too thick to move east or west, so you might as
well continue in a straight direction.  You notice the walls of a village
to the south, while an impressive view of a mountain range can be seen to
the northwest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1703 Mana:339 Secs:66 > 
You follow Zelrox.

A Rustic, Heavily Tred Path
   Dense forestry prevent further travel to the east and west, however the
path continues to the north further, and a short distance south as well.  
You see the walls of the crossroad village of Birchwind southward, yet a
glance to the northwest reveals a spectacular mountain range that rises
high into the clouds.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1701 Mana:339 Secs:65 > 
You follow Zelrox.

The End of a Rustic Path
   Directly to your south, the gates of Birchwind rise up into the air like
guardians against any attackers who might dare attempt to assail its
towers.  Many guards are casually milling about, their weapons ready at a
short notice.  This scene is in stark contrast to the rustic fields and
forests which lay to the north.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1699 Mana:339 Secs:65 > 
You follow Zelrox.

Outside the Village of Birchwind
   You stand before the gates of Birchwind, which sit only a few feet to
your west.  The high walls of the village prevent travel to your south,
while dense forest allows for no movement east as well.  To your north,
however, lies a heavily worn path.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1698 Mana:339 Secs:65 > 
You follow Zelrox.

The Northern Entrance of Birchwind
   The northern entranceway here is built with the standard format of the
rest of the entrances to Birchwind.  A large stone wall surrounds the
village, breaking only at the gates.  Here a heavy gate made from iron bars
stands as primary protector of the village against the northern world.  A
lookout tower made from thick wood sits above your head, while the guard
barracks and a supplies room lay on either side of you.  The road continues
back south into the town, or further north to the outside world.    
[ Exits: n e w u ]
Zelrox Savage Forest Stalker is standing here.
A patrol guard closely watches the street activity.
A village guard patrols carefully here.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:1810 Move:1696 Mana:339 Secs:65 > 
You follow Zelrox.

Within the Village Gates
   Just standing within the walls of this small village you feel so much
safer, until you realize that there must be a reason these walls are so
heavily guarded.  The North Trader's street leads into the heart of the
village to the south, while eastward will take out to Birchwind's northern
gates.    
[ Exits: e s ]
The corpse of a dirty faced imp is lying here.
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1695 Mana:339 Secs:65 > 
You follow Zelrox.

North Trader's Street
   This street has earned its name from the numerous shops found along its
borders.  Following this street south will bring you further into the
village, while traveling north will lead you to Birchwind's northern gates.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A village guard patrols carefully here.

HP:1810 Move:1694 Mana:339 Secs:64 > 
You follow Zelrox.

A Bend in North Trader's Street
   A western wall prevents travel further in this direction.  The gravel
road snakes to the north where it eventually meets the northern village
gates, and leads off to the east where it ventures into the center of the
village.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.
A village guard patrols carefully here.

HP:1810 Move:1693 Mana:339 Secs:64 > say run to townYou say, 'run to town'

HP:1810 Move:1693 Mana:339 Secs:63 > 
You follow Zelrox.

North Trader's Street
   The sounds and smells of the village beg you to continue further east to
its center.  Although the most vicious creature you have seen within the
village has been a drunk dwarf, you oddly feel safe because of the
village's heavily guarded gates.  What bothers you is that fact that you
are not sure what you need to be protected from.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1692 Mana:339 Secs:63 > 
You follow Zelrox.

North Trader's Street
   A short distance to the east you see that the street bends south to the
center of the village.  However to the west you notice that the street
bends to the north toward the village gates.  As you stand and contimplate
which direction to take, you crack a smile as you hear the faint sounds of
merriment coming from one of the village huts.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1691 Mana:339 Secs:63 > 
You follow Zelrox.

North Trader's Street
   The street makes a turn here, high village walls prevent travel any
further to the east or north.  You begin to wonder why such a small village
would need such high walls, but your curiosity soon turns to hunger as you
catch a whiff of Quig's bakery.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1690 Mana:339 Secs:62 > 
You follow Zelrox.

North Trader's Street
   As you take a break from your walk, you look around at the village to
take in all of its quaintness.  Huts of moderate sizes line the street to
the south, all with smoke spewing from their chimneys.  To the north you
notice a bend in the gravel road, due to the protective walls which
surround the village.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1689 Mana:339 Secs:62 > 
You follow Zelrox.

North Trader's Street
   The crunching beneath your steps continue as you walk along the street.
You have passed much of the shops back to the south, all that is left this
far north in the village are marked off areas where huts will most likely
be built, and piles of wood to be used in their construction.  The street,
however, continues both north and south from here.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1688 Mana:339 Secs:62 > 
You follow Zelrox.

North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet, while a cool breeze makes you take notice of the
serenity of this small village.  A small shop to the west catches your
attention, while the sounds of the guards chatting can be heard slightly
coming from the northern gate.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A patrol guard closely watches the street activity.

HP:1810 Move:1687 Mana:339 Secs:62 > 
You follow Zelrox.

North Trader's Street
   A worn path in the gravel leading to the eastern hut suggests that
business in that hut must be quite in demand.  Small blades of grass peak
through the sun bleached gravel in various spots, while tiny insects dart
among the small rocks with the slightest ease.  The street continues more
to the north and south.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1686 Mana:339 Secs:62 > 
You follow Zelrox.

North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet.  A cool breeze makes you take notice of the serenity of
this small village.  Shops and various stores line the street on both sides
of you, while the center of Birchwind lies to the back to the south, and a
guarded gate a bit more to the north.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1685 Mana:339 Secs:61 > 
You follow Zelrox.

North Trader's Street
   The packed gravel under your feet crunch a bit with every step.  The
road itself is fairly wide, at least wide enough to fit several humans side
by side comfortably.  To the east sits a small wooden hut which seems to be
a store, while across the street to the west rests an even smaller hut that
appears to be flowing steam from one of its windows.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1684 Mana:339 Secs:61 > 
You follow Zelrox.

The Village Crossing
   The cobblestone which leads east and west meets with the packed gravel
here which runs to the north and south.  The stones and gravel were
combined here to form a small patio of solid rock, cornered on all sides by
a few simple shops and huts.  The two main streets lead off in every
direction through Birchwind.    
[ Exits: n e s w ]
The corpse of a patrol guard is lying here.
The corpse of a villager is lying here.
The village post board has been mounted on the well.
A large, covered brick well sits in the center of the crossing.
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1683 Mana:339 Secs:60 > 
You follow Zelrox.

South Trader's Street
   Your steps crunch slightly in the packed gravel.  The streets are packed
with patrons and shop owners who move swiftly in and out of the numerous huts
lining the street.  To the north sits the very busy village crossing, while to
the east you can see a very welcoming tavern.  The road continues to the south
as well.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:1810 Move:1682 Mana:339 Secs:60 > 
You follow Zelrox.

The Glass Onion Tavern
   A beautiful wooden and marble topped bar follows along the the back wall
of this large hut.  A large mirror with glass shelving rests on the wall
above the bar, decorated with glass and metal mugs of various shapes and
sizes.  The highly polished hardwood flooring, along with the dull candle
lighting offer a much more relaxed and refined atmosphere than the Ranger's
Axe.  Neatly placed chairs and tables scatter the room, while a small piano
sits in one corner.  The doorway leads back out to the road to the west.  
[ Exits: w d ]
Zelrox Savage Forest Stalker is standing here.
An old man crouches over his cane, mumbling quietly.

HP:1810 Move:1681 Mana:339 Secs:60 > 
You follow Zelrox.

The Inn at the Tavern
   This "inn" is nothing more than the basement of the tavern that had been
remodeled to fit a few small cots, separated by poorly constructed walls.  
Each walled section contains a cot, a small dresser, and a dull lamp.  
Although the sleeping quarters are not much to look at, they serve their
purpose by providing a warm and comfortable night's sleep.    
[ Exits: u ]
Zelrox Savage Forest Stalker is standing here.
A young apprentice boy awaits to store your belongings.
  Three orbs of magic float silently around him!

HP:1810 Move:1680 Mana:339 Secs:59 > 
Zelrox drops a holy cross necklace.

HP:1810 Move:1680 Mana:339 Secs:54 > 
The apprentice boy helps Zelrox into his private chamber.
You stop following Zelrox.

HP:1810 Move:1680 Mana:339 Secs:54 > say I'll grab the pet we do it when we get backYou say, 'I'll grab the pet we do it when we get back'

HP:1810 Move:1680 Mana:339 Secs:50 > u
The Glass Onion Tavern
   A beautiful wooden and marble topped bar follows along the the back wall
of this large hut.  A large mirror with glass shelving rests on the wall
above the bar, decorated with glass and metal mugs of various shapes and
sizes.  The highly polished hardwood flooring, along with the dull candle
lighting offer a much more relaxed and refined atmosphere than the Ranger's
Axe.  Neatly placed chairs and tables scatter the room, while a small piano
sits in one corner.  The doorway leads back out to the road to the west.  
[ Exits: w d ]
An old man crouches over his cane, mumbling quietly.

HP:1810 Move:1679 Mana:339 Secs:47 > w
South Trader's Street
   Your steps crunch slightly in the packed gravel.  The streets are packed
with patrons and shop owners who move swiftly in and out of the numerous huts
lining the street.  To the north sits the very busy village crossing, while to
the east you can see a very welcoming tavern.  The road continues to the south
as well.    
[ Exits: n e s ]

HP:1810 Move:1678 Mana:339 Secs:46 > n
The Village Crossing
   The cobblestone which leads east and west meets with the packed gravel
here which runs to the north and south.  The stones and gravel were
combined here to form a small patio of solid rock, cornered on all sides by
a few simple shops and huts.  The two main streets lead off in every
direction through Birchwind.    
[ Exits: n e s w ]
The corpse of a patrol guard is lying here.
The corpse of a villager is lying here.
The village post board has been mounted on the well.
A large, covered brick well sits in the center of the crossing.

HP:1810 Move:1677 Mana:339 Secs:45 > wWord spreads throughout the Cosmos that Djedoesjka has advanced a level!

The Main Cobblestone Street
   The cobblestones continue in an east west direction here.  To the east
sits the busy village crossing where the two main village streets
intersect.  Vendors, villagers, and travellers interact constantly, in a
continuous exchange of goods and gold.  A small banner hangs outside of the
hut to the north, sporting the symbol of a potion bottle.    
[ Exits: n e w ]
The corpse of a villager is lying here.
The corpse of an old woman is lying here.
A villager is standing here.

HP:1810 Move:1676 Mana:339 Secs:44 > w
The Main Cobblestone Street
   The round dark cobblestones of the main street glisten slightly in the
light because of their incredibly smooth texture.  Crowds of travellers and
villagers rush by, stopping in and out of the trader's huts all along the
streets.  The cobblestone street leads to the east and west, while a small
hut lies to the south.    
[ Exits: e s w ]
The corpse of a villager is lying here.

HP:1810 Move:1675 Mana:339 Secs:44 > w
A Split in the Cobblestone Street
   You stand in a junction where the bright red bricking meets the round
cobblestones of the main street.  The bricks and the cobblestones were laid
carefully in a beautiful checkered pattern, making staring at them just as
amusing as trying to walk on their uneven surfaces.  The brick street
continues to the north and south, while the cobblestones lead east to the
village center.    
[ Exits: n e s ]

wHP:1810 Move:1674 Mana:339 Secs:44 > Alas, you cannot go that way...

HP:1810 Move:1674 Mana:339 Secs:44 > wAlas, you cannot go that way...

HP:1810 Move:1674 Mana:339 Secs:44 > wAlas, you cannot go that way...

HP:1810 Move:1674 Mana:339 Secs:44 > wAlas, you cannot go that way...

HP:1810 Move:1674 Mana:339 Secs:43 > wAlas, you cannot go that way...

HP:1810 Move:1674 Mana:339 Secs:43 > s
A Red Brick Street
   The red bricks here are dark and covered with moss mold, making the path
quite slippery.  A few wood splinters are scattered over the bricks, probably
remnants from the construction that is going on to your west.  The road comes
to a split to the north, and continues toward the gates more to the south.    
[ Exits: n s w ]

HP:1810 Move:1673 Mana:339 Secs:43 > s
A Turn in the Red Brick Street
   Brilliant craftmanship shape the brickworking here into an elbow figure,
curving the road to the north and west in a gorgeous red brick pattern.  
Further to the west you can see the village lookout tower which rises high
above the protective gate.  To the north sits a 'T' junction in the roads of
the village.    
[ Exits: n w ]

HP:1810 Move:1672 Mana:339 Secs:42 > w
A Slightly Damaged Section of the Street
   The red bricks seem to be in some need of repair at this spot.  Water
trickles slowly between the cracks in the stone working, while uneven and
broken bricks make passing through quite hazardous.  In one place it even
looks as though there is a giant footprint which had been smashed into the
bricks.  You begin to wonder what could have caused such a mess.    
[ Exits: e w ]
The corpse of a dirty faced imp is lying here.
w
HP:1810 Move:1671 Mana:339 Secs:41 > 
A Red Brick Street
   The red brick street starts to thin out here, as it nears a narrowing
western entrance.  To the north and south sit the dwellings of some village
families.  The road continues toward the gate to the west, and deeper into
the town to the east.    
[ Exits: n e s w ]
A patrol guard closely watches the street activity.
A young woman stands here, soaking in the sun.

wHP:1810 Move:1670 Mana:339 Secs:41 > 
The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:1810 Move:1669 Mana:339 Secs:41 > 
A patrol guard has arrived.
A patrol guard has arrived.

HP:1810 Move:1669 Mana:339 Secs:40 > wA spear guard says, 'Careful, Xanth, it is dangerous outside these gates.'

Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]

HP:1810 Move:1668 Mana:339 Secs:40 > w
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
The large white stones of the Thoroughfare seem to glisten as you take
every step.  Even after the countless number of times you have traveled
this road, each time you are amazed by its beauty and flawless design.    
[ Exits: e w ]

HP:1810 Move:1667 Mana:339 Secs:40 > e
Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]

HP:1810 Move:1666 Mana:339 Secs:39 > e
The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
A patrol guard closely watches the street activity.
A patrol guard closely watches the street activity.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:1810 Move:1665 Mana:339 Secs:39 > eA spear guard says, 'Careful, Xanth, it is dangerous outside these gates.'

A Red Brick Street
   The red brick street starts to thin out here, as it nears a narrowing
western entrance.  To the north and south sit the dwellings of some village
families.  The road continues toward the gate to the west, and deeper into
the town to the east.    
[ Exits: n e s w ]
A young woman stands here, soaking in the sun.

HP:1810 Move:1664 Mana:339 Secs:38 > w
The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
A patrol guard closely watches the street activity.
A patrol guard closely watches the street activity.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:1810 Move:1663 Mana:339 Secs:38 > 
A spear guard says, 'Careful, Xanth, it is dangerous outside these gates.'

HP:1810 Move:1663 Mana:339 Secs:37 > wwwwwssswwwwssswwwwwwwwssdswwwsdwwwwnnnwwwwwwwwwnnnnnnwwwwwwwnnwwwwwwwswwwwwssswwwwwwww
Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]

HP:1810 Move:1662 Mana:339 Secs:34 > 
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
The large white stones of the Thoroughfare seem to glisten as you take
every step.  Even after the countless number of times you have traveled
this road, each time you are amazed by its beauty and flawless design.    
[ Exits: e w ]

HP:1810 Move:1661 Mana:339 Secs:34 > 
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
Looking further west into the distance, you can see that the road seems to
disappear slowly into the ground.    
[ Exits: e w ]

HP:1810 Move:1660 Mana:339 Secs:34 > 
The Traveller's Grand Thoroughfare
   The road comes to an elbow-turn shortly to the west, while eastward will
lead you directly to the center of the village of Birchwind.  Sounds of
commerce and merriment seem to be pouring over the walls of the village to
the east.    
[ Exits: e w ]

HP:1810 Move:1659 Mana:339 Secs:34 > 
The Grand Thoroughfare
   The large white stones of the Thoroughfare turn again here, leading you
either south or east.  While contemplating the next step in your journey,
you stare far to the northwest to gaze in awe at the magnificent mountain
peeks which pierce the clouds in that direction
[ Exits: e s ]

HP:1810 Move:1658 Mana:339 Secs:34 > 
The Grand Thoroughfare
   You stand at a straight in the road, however the stones do not point
in this direction for long.  Turns lay only a short distance away to the
north and south.    
[ Exits: n s ]

HP:1810 Move:1657 Mana:339 Secs:34 > 
The Grand Thoroughfare
   You stand only a few steps north of a turn that will take you far to the
west, for a good days journey toward Moldavia.  Following the road north
will take you to the village of Birchwind.    
[ Exits: n s ]

HP:1810 Move:1656 Mana:339 Secs:34 > 
A Bend in the Grand Thoroughfare
   The large white stones of the road change direction here again,
symbolizing the sharp bend in the Thoroughfare.  The road turns to the west
and north here, promising adventure awaits in either direction.    
[ Exits: n w ]

HP:1810 Move:1655 Mana:339 Secs:33 > 
The Traveller's Grand Thoroughfare
   To the east you can see the walls of Birchwind meet at a large iron
gate.  Far to the west you can see the tops of Moldavia's highest
structures peaking over the edge of the plateau.  The road itself continues
east and west here.    
[ Exits: e w ]

HP:1810 Move:1654 Mana:339 Secs:33 > 
Traveller's Grand Thoroughfare
   The bleached white stones of the road lay in an east-west direction
here, perfectly parallel with the curb of the Thoroughfare.  The road
continues far to the west toward Moldavia, and eastward meeting with
Birchwind shortly.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:1810 Move:1653 Mana:339 Secs:33 > 
Traveller's Grand Thoroughfare
   A crescent shaped mountain range reaches far into the sky to your
northwest.  The walls of Birchwind sit only a short journey to your east,
while the tallest structures of Moldavia can barely be seen peaking over
the edge of the plateau to the west.    
[ Exits: e w ]

HP:1810 Move:1652 Mana:339 Secs:33 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
turns here, leading east toward Birchwind and south toward the cliffs of
the plateau.    
[ Exits: e s ]

HP:1810 Move:1651 Mana:339 Secs:33 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
continues to the north and south here, meeting sharp turns in either
direction.    
[ Exits: n s ]

HP:1810 Move:1650 Mana:339 Secs:33 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  Far to the
northwest you can see the majestic peaks of a mountain range rising high
into the clouds.  The road continues north and south here.    
[ Exits: n s ]

HP:1810 Move:1649 Mana:339 Secs:33 > 
A Sharp Elbow in the Thoroughfare
   The large white stone of the road turn abruptly here, leading off to the
north and west.  You can see that the road begins to sink into the ground,
eventually being swallowed by a large tunnel to the west.    
[ Exits: n w ]

HP:1810 Move:1648 Mana:339 Secs:33 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The road continues westward toward the
tunnel, as well as east where a turn to the north awaits you.    
[ Exits: e w ]

HP:1810 Move:1647 Mana:339 Secs:33 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The wind flowing from the mouth of the
tunnel ruffles your hair, like the breath of a cold dragon.  The road
continues east and west here.    
[ Exits: e w ]

HP:1810 Move:1646 Mana:339 Secs:33 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  A strong wind whistles through the
opening of the tunnel, causing you to wonder what awaits in its depths.  
The road continues east and west here.    
[ Exits: e w ]

HP:1810 Move:1645 Mana:339 Secs:32 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  Under your feet you notice the last bit
of white stone along the Thoroughfare before road becomes smooth granite.
The road continues into the tunnel to your west, and toward the crossroads
village Birchwind to the east.    
[ Exits: e w ]

HP:1810 Move:1644 Mana:339 Secs:32 > 
Before a Sloping Entrance to a Tunnel
   The hand-layed stones of the Thoroughfare end here, giving way to a
smooth rock sheeting that protrudes from the ground.  The ground slopes
downward here, disappearing into a tunnel through the plateau which opens
directly to the west.  Following the road eastward will lead you directly
into the village of Birchwind.    
[ Exits: e w ]

HP:1810 Move:1643 Mana:339 Secs:32 > 
An Opening to a Large Carved Tunnel
   The opening to the tunnel is quite large, and rather dark.  It is
obvious by the markings on the walls that the tunnel has been hand carved
through the plateau to make way for the Grand Thoroughfare.  The walls of
the tunnel are lined with torches, but your eyes have not adjusted yet from
the natural sunlight.  The road through the cave looks as though it has
been well traveled, so you feel somewhat safer as you travel into its
depths.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:1810 Move:1642 Mana:339 Secs:32 > 
Within the Eastern Entrance to the Tunnel
   Your eyes begin to adjust to the dim torch lighting with each step.  To
your east sits the gaping opening to the tunnel where you can see the road
gently rising as it leads further east.  To your west lies a turn in the
tunnel, which bends around to the south.    
[ Exits: e w ]

HP:1810 Move:1641 Mana:339 Secs:32 > 
A Turn Through the Tunnel
   The tunnel turns once again here, most likely to avoid a large deposit
of a metallic substance.  The tunnel leads off under torch lighting to the
east and south.    
[ Exits: e s ]

HP:1810 Move:1640 Mana:339 Secs:32 > 
The Passage Through the Hillside Tunnel
   You continue through the tunnel, which slowly carves its way through the
belly of the high plateau.  Bright torches allow you to see a large
staircase to your south, as well as a continuous path further to your
north.    
[ Exits: n s ]
A little brown bat is hanging off the ceiling here.
A little brown bat is hanging off the ceiling here.

HP:1810 Move:1639 Mana:339 Secs:32 > 
The Top of a Natural Rock Staircase
   A natural staircase made from smooth stone leads downward here.  As you
gaze down the decline, a swift breeze whistles through the tunnel and
causes the large torches to flicker slightly.  A large stone ramp gradually
descends next to the staircase, allowing carts to pass as well.    
[ Exits: n d ]

HP:1810 Move:1638 Mana:339 Secs:32 > 
At the Base of a Natural Rock Staircase
   You stand at the base of a natural rock staircase.  Although the rock
stairs seem rather crude, they fulfill their purpose and allow Travellers to
gradually negotiate the incline.  There is also a carved ramp running
alongside of the staircase to allow carts to travel through the tunnel as
well.    
[ Exits: s u ]
A travelling merchant is hurrying along here.

HP:1810 Move:1637 Mana:339 Secs:32 > 
A Swift Turn in the Tunnel
   As you step around the corner of the tunnel, you find yourself ankle
deep in a small puddle.  At least you have found the cause of the steady
dripping noise.  The tunnel turns to the west and north here.    
[ Exits: n w ]
A dirty bat hangs here from the ceiling, fast asleep.
A dirty bat hangs here from the ceiling, fast asleep.

HP:1810 Move:1636 Mana:339 Secs:32 > 
Continuing Through the Huge Passage
   Cracks and broken rocks are found throughout the tunnel.  Despite the
few pieces of natural litter, the tunnel is surprisingly clean.  The smooth
stone road continues east and west here.    
[ Exits: e w ]

HP:1810 Move:1635 Mana:339 Secs:31 > 
A Huge Passage Through the Carved Tunnel
   The shadows sway and dance with the flickering flames of the torches.  
As you gaze deeper into the tunnel to the east, you begin to notice a faint
yet noticeable smell emanating from this direction.  The tunnel continues
further to the west as well.    
[ Exits: e w ]
A dirty bat hangs here from the ceiling, fast asleep.

HP:1810 Move:1634 Mana:339 Secs:31 > 
A Huge Passage Through the Carved Tunnel
   A steady drip can be heard in one of the shadows, obviously the product
of the moisture coated walls and ceiling.  Large stalactites hang from the
ceiling of the cave, giving hint to the age of this huge carving.    
[ Exits: e s ]

HP:1810 Move:1633 Mana:339 Secs:31 > 
Atop a Gradual Incline
   The carved stone ramp gradually slopes down here, allowing for carts to
traverse the elevation change.  Large torches brightly light the tunnel
here.    
[ Exits: n d ]
A little brown bat is hanging off the ceiling here.

HP:1810 Move:1632 Mana:339 Secs:31 > 
A Gradual Incline Within the Tunnel
   Large torches attached to the walls brightly burn to light the long dark
tunnel.  The tunnel itself is very wide and high, and must have taken quite
a long time to have completed.  You stand at the base of an incline in the
tunnel, obviously constructed to allow the frequent carts to pass with
ease.    
[ Exits: w u ]
A travelling merchant is hurrying along here.
A dirty bat hangs here from the ceiling, fast asleep.

HP:1810 Move:1631 Mana:339 Secs:31 > 
Inside the Huge Carved Tunnel
   The tunnel is well lit by the burning torches mounted on the high walls.
The tunnel itself is just as wide as the Thoroughfare itself, allowing
several wagons to travel passed each other with ease.  The tunnel opens to
the outside more to the west, and travels deeper underneath the plateau to
the east.    
[ Exits: e w ]

HP:1810 Move:1630 Mana:339 Secs:31 > 
A Huge Tunnel Through the Hillside
   You stand within a tunnel that has obviously been carved through the
cliffs of the plateau by man.  This unnatural cave allows Travellers to
journey under the plateau to the opposite side.  The walls of the tunnel
are decorated by large torches which keep the tunnel quite bright.    
[ Exits: e w ]

HP:1810 Move:1629 Mana:339 Secs:31 > 
Before a Carved Entrance in the Hillside
   It looks as though the plains through which this road cuts come to an
abrupt end at the face of this plateau.  A large cliff stands before you
and extends far to your north, yet you notice that the top of the cliff is
completely flat.  Instead of working around the cliff, the builders had cut
a large tunnel right through it to prevent a disrupt in travel for whom the
Thoroughfare was originally built for.  The road continues farther into the
tunnel to the east.    
[ Exits: e w ]

HP:1810 Move:1628 Mana:339 Secs:31 > 
A Sharp Bend in the Thoroughfare
   The road turns here, leading east to a large man-made cave and to the
north leading toward Moldavia.  The road traveling north edges the cliff
face of the plateau, and eventually lines the border of a great open plain.
[ Exits: n e ]

HP:1810 Move:1627 Mana:339 Secs:31 > 
Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]

HP:1810 Move:1626 Mana:339 Secs:31 > 
Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]

HP:1810 Move:1625 Mana:339 Secs:30 > 
A Sharp Bend in the Thoroughfare
   Coming around the bend you find yourself quite close to the cliff face
of the plateau.  As the road leads south, you notice that it is swallowed
by a gaping cave opening.  The road also leads far to the west for quite
some distance.    
[ Exits: s w ]

HP:1810 Move:1624 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   The road continues west for a distance before meeting another bend,
while directly to your east sits a sharp bend in the Thoroughfare.  
Following the road east will lead you to the large plateau, while west will
provide you with a safe journey into Moldavia.    
[ Exits: e w ]

HP:1810 Move:1623 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  You wonder what could lay atop that plateau, hopefully enough
adventures and riches to satisfy your deepest fantasies!.    
[ Exits: e w ]

HP:1810 Move:1622 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  A much shorter distance to your east reveals yet another bend in
the road.  The bend seems to curve south, while another bend lies further
to your west as well.    
[ Exits: e w ]

HP:1810 Move:1621 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The road seems to disappear into the base of the cliffs.    
[ Exits: e w ]

HP:1810 Move:1620 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The cliffs leading up to the flat plateau are extremely steep, and
far to dangerous to attempt a climb.  There must be some other way this
road passes them.  The road continues east and west for quite some
distance.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:1810 Move:1619 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  From here you can see trees lining the edge of the steep cliffs,
far above your head.  The road leads east toward the plateau and west
toward Moldavia.    
[ Exits: e w ]

HP:1810 Move:1618 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  As you look to the east, you begin to notice that the road can no
way go around the high plateau, but how can it possibly lead any farther
east?    
[ Exits: e w ]

HP:1810 Move:1617 Mana:339 Secs:30 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  Steep cliffs build up to a large flat surface, the plateau is so
high and wide that a person with a good eye may be able to spot it from a
high watchtower in Moldavia.  The road continues further to the east and
west.    
[ Exits: e w ]

HP:1810 Move:1616 Mana:339 Secs:30 > 
An Elbow Turn in the Thoroughfare
   The road comes to yet another turn here, avoiding the rough and uneven
terrain that the steadily rising plain offers.  The road leads east and
west from this point.    
[ Exits: n e ]
A weary traveller slowly passes by you here.

HP:1810 Move:1615 Mana:339 Secs:29 > 
The Grand Thoroughfare
   You continue along the Thoroughfare in your long journey to your
destination.  The scenery is nearly breathtaking and the people are quite
polite, so you really dont mind that the journey is so far.    
[ Exits: n s ]

HP:1810 Move:1614 Mana:339 Secs:29 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Just to your south lies a turn in the Thoroughfare,
the road also continues more to the north.    
[ Exits: n s ]
A weary traveller slowly passes by you here.

HP:1810 Move:1613 Mana:339 Secs:29 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  You notice a sudden turn to the east in the road
further to the south.  Likewise a turn to the west seems to be only a short
distance to the north as well.    
[ Exits: n s ]
A travelling merchant is hurrying along here.

HP:1810 Move:1612 Mana:339 Secs:29 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Although the wind blowing off of the plains is quite
calm, it is just loud enough to muffle the sounds of the Travellers in the
distance.  You pause for a minute to try to make out an argument between
two gentlemen behind you, but continue on your way when you realize your
efforts are futile.    
[ Exits: n s ]

HP:1810 Move:1611 Mana:339 Secs:29 > 
The Grand Thoroughfare
   You notice that the large stones of the street change direction with
each curve of the road.  What were once east-west line bricks have now
turned to north-south, mimicking the current direction of the Thoroughfare
[ Exits: n s ]

HP:1810 Move:1610 Mana:339 Secs:29 > 
A Bend in the Huge Road
   The road bends here, heading west along the plain and south for a
distance.  You are still amazed at how clean the large white stones look
after all of these years, there must be someone who is in charge of their
appearence.    
[ Exits: s w ]

HP:1810 Move:1609 Mana:339 Secs:29 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  To the
east you can see the road taking another sharp bend southward, yet further
to the west the road takes a turn to the north.    
[ Exits: e w ]

HP:1810 Move:1608 Mana:339 Secs:29 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
hear the sounds of Travellers as they converse with one another in friendly
yet competitive trade with the gypsies.    
[ Exits: e w ]

HP:1810 Move:1607 Mana:339 Secs:29 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  A gust of
wind from the north brings a wonderful smell of fresh wild flowers which
playfully tickles your nose.  The road itself continues to the east and
west.    
[ Exits: e w ]

HP:1810 Move:1606 Mana:339 Secs:29 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
still faintly see the tall structures of Moldavia reaching high into the
sky, far to the west.  To the north, another trail begins a long ascent
toward the icy mountains in the vast distance.    
[ Exits: n e w ]
A small wooden sign hangs from the mule's neck.
An old mule stands strapped to a large cart here.
A young gypsy boy is here, tending to the mule.
An old gypsy merchant stands beside his cart here.

HP:1810 Move:1605 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.    
[ Exits: e w ]

HP:1810 Move:1604 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  The long
road continues to the east where it eventually meets Moldavia, and far to
the east where it leads to Birchwind.    
[ Exits: e w ]

HP:1810 Move:1603 Mana:339 Secs:28 > 
A Turn in the Thoroughfare
   The road turns here to compensate for the thick outcroppings of rocks.
The road leads straight east for a while, and north passed the giant
boulders.    
[ Exits: n e ]

HP:1810 Move:1602 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The Thoroughfare continues to cut its way around the rock outcropping to
your east.  The road leads both north and south from here.  A slight but
noticeable dip is in the road here.  Further to the south you notice that
the road continues in its eastward direction passed the rocks.    
[ Exits: n s ]
A travelling merchant is hurrying along here.

HP:1810 Move:1601 Mana:339 Secs:28 > 
A Slight Turn in the Grand Thoroughfare
   The road bends several times in this section, trying to snake its way
around a large rock outcropping which has probably been here long before
the plans for this road were even thought of.  The road continues west and
south here.    
[ Exits: s w ]

HP:1810 Move:1600 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  As you look up to nod to a passing
Traveller, you notice that the road bends south a little more to the east.
[ Exits: e w ]

HP:1810 Move:1599 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  You try carefully not to step on a
delicate flower which has managed to force its way between two of the large
white stones.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:1810 Move:1598 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  Although you are a fair distance
away from Moldavia, you can still see several of its high structures and
rising gates far to the west.    
[ Exits: e w ]

HP:1810 Move:1597 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  A cool wind brings the smell of
grasses and flowers from the beautiful land to the north.    
[ Exits: e w ]

HP:1810 Move:1596 Mana:339 Secs:28 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:1810 Move:1595 Mana:339 Secs:27 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  The plains remain stretched across
the northern area, while the walls of Moldavia can be seen to the west.  
The road turns slightly in that direction as well.    
[ Exits: n e w ]

HP:1810 Move:1594 Mana:339 Secs:27 > 
A Curve in the Grand Thoroughfare
   You stand in a turning section of the road, which snakes around some
jagged rock outcroppings.  The waving grasses of the plains lay to the
north and west.    
[ Exits: n e s ]
A weary traveller slowly passes by you here.

HP:1810 Move:1593 Mana:339 Secs:27 > 
A Curve in the Thoroughfare
   The road bends here around some renegade rock outcroppings.  The white
stones have been perfectly lain to accomodate the changing design.  The
road lines the northern edge of the plains which lay directly to your
north.  The road continues to the west and north, where you can see another
sharp bend.    
[ Exits: n w ]
A travelling merchant is hurrying along here.

HP:1810 Move:1592 Mana:339 Secs:27 > 
The Grand Thoroughfare
   A small puddle formed in the cracks of a broken stone lies motionless in
your path.  Small grasses have sprouted between the carefully lain stones,
allowing for a few patches of green to be seen along the long white road.
A bend in the road lies just ahead of you to the east.    
[ Exits: n e w ]

HP:1810 Move:1591 Mana:339 Secs:27 > 
The Grand Thoroughfare
   The Thoroughfare continues east and west here, edging the plains the
entire way.  Small rock outcroppings and flower patches can be seen
scattered for miles across the plains.  Far to the west you can see the
high walls of Moldavia.    
[ Exits: n e w ]

HP:1810 Move:1590 Mana:339 Secs:27 > 
The Grand Thoroughfare
   Although the Thoroughfare is quite wide, and could fit several carts
side by side, there seems to be a flattened trail of grass that lines the
edges of the road.  Obviously large groups of people have passed over these
stones quite frequently, so much so that it looks as though the grasses may
never stand straight again.    
[ Exits: n e w ]

HP:1810 Move:1589 Mana:339 Secs:27 > 
The Grand Thoroughfare
   A sea of waving grass sits to your north, while the busy Travellers rush
past you to the north and south along the white stones of the Thoroughfare.
To your west you spot a bend in the road.    
[ Exits: n e w ]

HP:1810 Move:1588 Mana:339 Secs:27 > 
The Grand Thoroughfare
   The road bends sharply here, allowing travel to the east and south.  A
large plain sits as far as the eye can see to the north and west.    
[ Exits: n e s w ]

HP:1810 Move:1587 Mana:339 Secs:27 > 
Traveller's Grand Thoroughfare
   The large flat stones beneath your feet show the signs of heavy use,
bearing a few large indents and scrapes.  You are still amazed, however, at
how clean the stones still look.  Large boulders prevent travel to the
west, but north and south look quite inviting.    
[ Exits: n s w ]
The gopher digs in the dirt here.
A travelling merchant is hurrying along here.

HP:1810 Move:1586 Mana:339 Secs:27 > 
Traveller's Grand Thoroughfare
   You continue along the white road here.  The road leads off to the north
and south, while large flat boulders block your way to the west.    
[ Exits: n s w ]

HP:1810 Move:1585 Mana:339 Secs:26 > 
A Soft Bend in the Thoroughfare
   The magnificent road bends softly here, continuing to the north and
west.  The large plains sit to your north, while a thin trail follows a
small stream to your south.    
[ Exits: n s w ]

HP:1810 Move:1584 Mana:339 Secs:26 > 
A Stone Bridge Over the Stream
   This bridge, although quite maginificent, is still relatively small.  
Great deatail had been put into the detail of the bridge to make sure it
fit comfortably on this grand road.  You look over one edge to view a
quaint stream moving along nicely below you.  The road continues to the
east and west.    
[ Exits: e w d ]
A weary traveller slowly passes by you here.

HP:1810 Move:1583 Mana:339 Secs:26 > 
Traveller's Grand Thoroughfare
   The clip-clop of horses, and the pattering of boots can be heard for
miles along this busy road.  Small grasses have begun to sprout between the
cracks of the white stones, only adding to the natural beauty of the
ancient structure.  A great plain reaches far to the north, while the road
stretches to the east and west.    
[ Exits: n e w ]

HP:1810 Move:1582 Mana:339 Secs:26 > 
Traveller's Grand Thoroughfare
   The perfectly laid stones continue here, on what could possibly be the
most fantastic piece of human workmanship that you have ever seen.  The
gorgeous white stones are so bright that you begin to question how such an
ancient road could remain as clean as this does.  The Thoroughfare
continues more to your east, and leads directly into the heart of Moldavia
just to your west.    
[ Exits: n e w ]

HP:1810 Move:1581 Mana:339 Secs:26 > 
Traveller's Grand Thoroughfare
   The large white stones of the Thoroughfare continue here, offering a
grand pathway under your feet.  The grand gates of Moldavia lay to the
west, as the road itself snakes in every direction more to your east.    
[ Exits: n e w ]
A weary traveller slowly passes by you here.

HP:1810 Move:1580 Mana:339 Secs:26 > 
Traveller's Grand Thoroughfare
   The grass edging the road sways slightly in the wind, while small
puddles of water left behind from the latest rainfall gather between the
cracks in the stones.  The road continues far to the east, and slightly
further to the west where Moldavia awaits.  To the north you can see a very
inviting plain.    
[ Exits: n e w ]

HP:1810 Move:1579 Mana:339 Secs:26 > 
The Traveller's Grand Thoroughfare
   A gentle breeze from the west tickles your nose with the various smells
of Moldavia.  The sounds of bustling business and commerce bounce over the
large stone walls and into your ears, while the pleasant murmur of
travellers can be heard from the east.  A wide open plain sits just to your
north.  
[ Exits: n e w ]

HP:1810 Move:1578 Mana:339 Secs:26 > 
Outside of the Moldavian Gates
   Large iron gates sit to your west, watched closely by city guards.  You
gaze along the long stone wall which surrounds the city, extending far to
your north and south.  The road itself is made from the finest white
stones, obviously the design for someone of great importance.  The road
continues far to the east, while the streets of Moldavia await your
presence to the west.    
[ Exits: e w ]
A large marble sign has been placed here.

HP:1810 Move:1577 Mana:339 Secs:26 > 
Moldavia City East Gate
    A set of reinforced iron doors are mounted on square columns of 
glossy black stone.  Stretching from these doors, far to the north and 
south, is the city wall.  It stands ten feet from the ground, with its
smooth vertical surface and growling lion headed dividers serving a 
formidable barricade to any would-be invaders of the city. 
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:1810 Move:1576 Mana:339 Secs:26 > hunt allfordYou look for a trail, but find nothing.

HP:1810 Move:1576 Mana:339 Secs:25 > w
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n e s w ]

HP:1810 Move:1575 Mana:339 Secs:24 > n
Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.    
[ Exits: n s ]

HP:1810 Move:1574 Mana:339 Secs:23 > n
Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.    
[ Exits: n s ]

HP:1810 Move:1573 Mana:339 Secs:23 > n
Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.    
[ Exits: n s ]

HP:1810 Move:1572 Mana:339 Secs:22 > n
Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.

HP:1810 Move:1571 Mana:339 Secs:22 > n
Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A thin old man lies here, trying to sleep.

HP:1810 Move:1570 Mana:339 Secs:22 > n
Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.  
[ Exits: n s ]

HP:1810 Move:1569 Mana:339 Secs:22 > n
Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1810 Move:1568 Mana:339 Secs:22 > n
Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
toward the north and west here.  You can smell a foul odor being emitted
from somewhere to the west, and south the road heads into the business
district of Moldavia.  
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:1810 Move:1567 Mana:339 Secs:22 > nAlas, you cannot go that way...

HP:1810 Move:1567 Mana:339 Secs:21 > nAlas, you cannot go that way...

HP:1810 Move:1567 Mana:339 Secs:21 > nAlas, you cannot go that way...

HP:1810 Move:1567 Mana:339 Secs:21 > w
Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]

HP:1810 Move:1566 Mana:339 Secs:21 > w
Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Maybe a wagon was careless and made the turn a little to
tight.  
[ Exits: n e ]
A Moldavia noblewoman graces you with her presence.

HP:1810 Move:1565 Mana:339 Secs:19 > e
Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]

HP:1810 Move:1564 Mana:339 Secs:18 > n
Moldavia City Dump
   A huge enclave is made here, with the city walls stretching northward to
meet the sheer cliffs of the mountain face.  The entire area is filled with
enormous piles of garbage.  Foodstuffs, rusted metal, and shattered wooden
objects as large as wagons cover the ground.  The stench of the area is
overwhelming, as years of waste material decomposes on top of itself.  
This place is infested with all manner of vermin and carrion birds, which
come to fight over and feast upon the animal carcasses and mildewed beer
that is dumped here every day.    
[ Exits: s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.

HP:1810 Move:1563 Mana:339 Secs:18 > nAlas, you cannot go that way...

HP:1810 Move:1563 Mana:339 Secs:16 > wAlas, you cannot go that way...

HP:1810 Move:1563 Mana:339 Secs:16 > eAlas, you cannot go that way...

HP:1810 Move:1563 Mana:339 Secs:15 > s
Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]

HP:1810 Move:1562 Mana:339 Secs:15 > e
Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
toward the north and west here.  You can smell a foul odor being emitted
from somewhere to the west, and south the road heads into the business
district of Moldavia.  
[ Exits: s w ]
A Moldavian townsperson is going about her business here.

HP:1810 Move:1561 Mana:339 Secs:14 > eAlas, you cannot go that way...

HP:1810 Move:1561 Mana:339 Secs:14 > nAlas, you cannot go that way...

HP:1810 Move:1561 Mana:339 Secs:13 > opOpen what?

HP:1810 Move:1561 Mana:339 Secs:12 > w
Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]

HP:1810 Move:1560 Mana:339 Secs:12 > opOpen what?

HP:1810 Move:1560 Mana:339 Secs:11 > 
A townsperson has arrived.

HP:1810 Move:1560 Mana:339 Secs:10 > sAlas, you cannot go that way...

HP:1810 Move:1560 Mana:339 Secs:10 > w
Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Maybe a wagon was careless and made the turn a little to
tight.  
[ Exits: n e ]
A Moldavia noblewoman graces you with her presence.

HP:1810 Move:1559 Mana:339 Secs:8 > opOpen what?

HP:1810 Move:1559 Mana:339 Secs:7 > wAlas, you cannot go that way...

HP:1810 Move:1559 Mana:339 Secs:6 > sAlas, you cannot go that way...

HP:1810 Move:1559 Mana:339 Secs:6 > n
Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.

HP:1810 Move:1558 Mana:339 Secs:5 > n
Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, dwarfed by a huge mountain range extending toward the
northwest.  You can also travel southward toward a series of bends along
the inside of the wall.  
[ Exits: s w ]

HP:1810 Move:1557 Mana:339 Secs:4 > w
Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.

HP:1810 Move:1556 Mana:339 Secs:3 > e
Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, dwarfed by a huge mountain range extending toward the
northwest.  You can also travel southward toward a series of bends along
the inside of the wall.  
[ Exits: s w ]

HP:1810 Move:1555 Mana:339 Secs:2 > s
Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.

HP:1810 Move:1554 Mana:339 Secs:2 > eAlas, you cannot go that way...

HP:1810 Move:1554 Mana:339 Secs:1 > s
The noblewoman has arrived.
A human city guard leaves west.

HP:1855 Move:1595 Mana:377 Secs:75 > 
Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Maybe a wagon was careless and made the turn a little to
tight.  
[ Exits: n e ]

HP:1855 Move:1594 Mana:377 Secs:75 > e
Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]
A Moldavian townsperson is going about his business here.

HP:1855 Move:1593 Mana:377 Secs:74 > e
Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
toward the north and west here.  You can smell a foul odor being emitted
from somewhere to the west, and south the road heads into the business
district of Moldavia.  
[ Exits: s w ]
A Moldavian townsperson is going about her business here.

HP:1855 Move:1592 Mana:377 Secs:74 > eAlas, you cannot go that way...

HP:1855 Move:1592 Mana:377 Secs:73 > nAlas, you cannot go that way...

HP:1855 Move:1592 Mana:377 Secs:73 > s
Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1855 Move:1591 Mana:377 Secs:72 > opOpen what?

HP:1855 Move:1591 Mana:377 Secs:71 > eAlas, you cannot go that way...

HP:1855 Move:1591 Mana:377 Secs:69 > s
Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.  
[ Exits: n s ]

HP:1855 Move:1590 Mana:377 Secs:69 > opYou open the door.

HP:1855 Move:1590 Mana:377 Secs:68 > w
The Common Stables
   You are standing in a large room which had formerly been someone's
house.  The western wall was knocked down through which you can see a large
field.  On this field, animals of all types graze and run around, while
others are tethered to one of the many harness railings.  In this room is a
large counter, with a sign hanging above it.  Behind it are rows of
shelves, each one holding large, overturned glass jars.  
[ Exits: e ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
Cecil, the master of the Moldavian stables, stands here.

HP:1855 Move:1589 Mana:377 Secs:67 > 
A human city guard leaves east.

HP:1855 Move:1589 Mana:377 Secs:65 > help stableSTABLES

If you have a befriended animal and wish to drop it off somewhere safe
before you possibly go do something foolish, use a stable.  There is
one in the city of Moldavia, which one may check his or her map to
find.  The instructions on how to use a stable are clearly posted
over the stable master's counter.

See also: Map

HP:1855 Move:1589 Mana:377 Secs:59 > pickupCecil walks out onto the fields to the west.
Cecil returns with a smilidon and leads it near the door.

HP:1855 Move:1589 Mana:377 Secs:45 > e
Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.  
[ Exits: n s w ]
A smilidon has arrived.

HP:1855 Move:1588 Mana:377 Secs:43 > s
Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.    
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A thin old man lies here, trying to sleep.
A smilidon has arrived.

HP:1855 Move:1587 Mana:377 Secs:42 > s
Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A smilidon has arrived.

HP:1855 Move:1586 Mana:377 Secs:42 > s
Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1585 Mana:377 Secs:42 > s
Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1584 Mana:377 Secs:42 > s
Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1583 Mana:377 Secs:41 > s
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
A smilidon has arrived.

HP:1855 Move:1582 Mana:377 Secs:41 > s
Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1581 Mana:377 Secs:41 > s
Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A smilidon has arrived.

HP:1855 Move:1580 Mana:377 Secs:40 > s
Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1579 Mana:377 Secs:40 > s
Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1578 Mana:377 Secs:39 > s
Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1577 Mana:377 Secs:39 > s
Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]
A smilidon has arrived.

HP:1855 Move:1576 Mana:377 Secs:38 > sAlas, you cannot go that way...

HP:1855 Move:1576 Mana:377 Secs:38 > n
Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1575 Mana:377 Secs:36 > n
Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1574 Mana:377 Secs:35 > n
Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1573 Mana:377 Secs:35 > n
Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A smilidon has arrived.

HP:1855 Move:1572 Mana:377 Secs:34 > n
Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1571 Mana:377 Secs:34 > n
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
A smilidon has arrived.

HP:1855 Move:1570 Mana:377 Secs:33 > n
Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1569 Mana:377 Secs:33 > s
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
A smilidon has arrived.

HP:1855 Move:1568 Mana:377 Secs:32 > w
Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A Moldavian townsperson is hurridly going about her business here.
A smilidon has arrived.

HP:1855 Move:1567 Mana:377 Secs:32 > w
Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A smilidon has arrived.

HP:1855 Move:1566 Mana:377 Secs:32 > w
Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.  
[ Exits: e s w ]
An auburn haired girl skips lightly across your path.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
A smilidon has arrived.

HP:1855 Move:1565 Mana:377 Secs:31 > w
Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.  
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A smilidon has arrived.

HP:1855 Move:1564 Mana:377 Secs:31 > w
Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a 
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard 
headquarters.
[ Exits: n e ]
A smilidon has arrived.

HP:1855 Move:1563 Mana:377 Secs:31 > wAlas, you cannot go that way...

HP:1855 Move:1563 Mana:377 Secs:30 > wAlas, you cannot go that way...

HP:1855 Move:1563 Mana:377 Secs:30 > wAlas, you cannot go that way...

HP:1855 Move:1563 Mana:377 Secs:30 > n
Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.    
[ Exits: n s w ]
A smilidon has arrived.

HP:1855 Move:1562 Mana:377 Secs:29 > w
Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
A smilidon has arrived.

HP:1855 Move:1561 Mana:377 Secs:29 > w
Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A smilidon has arrived.

HP:1855 Move:1560 Mana:377 Secs:29 > w
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.
A smilidon has arrived.

HP:1855 Move:1559 Mana:377 Secs:29 > s
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n e s ]
The corpse of a street rat is lying here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A smilidon has arrived.

HP:1855 Move:1558 Mana:377 Secs:28 > s
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
A smilidon has arrived.

HP:1855 Move:1557 Mana:377 Secs:28 > s
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A smilidon has arrived.

HP:1855 Move:1556 Mana:377 Secs:28 > s
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1555 Mana:377 Secs:28 > s
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
A smilidon has arrived.

HP:1855 Move:1554 Mana:377 Secs:28 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e ]
A smilidon has arrived.

HP:1855 Move:1553 Mana:377 Secs:27 > wThe fence seems to be closed.
open fence
HP:1855 Move:1553 Mana:377 Secs:27 > You open the fence.

HP:1855 Move:1553 Mana:377 Secs:27 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A little brown field mouse jumps through the grass.
A smilidon has arrived.

HP:1855 Move:1552 Mana:377 Secs:27 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A small red songbird hops merrily around here.
A smilidon has arrived.

HP:1855 Move:1551 Mana:377 Secs:27 > w
Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
A smilidon has arrived.

HP:1855 Move:1550 Mana:377 Secs:26 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A tiny chipmunk darts through the grass.
A smilidon has arrived.

HP:1855 Move:1549 Mana:377 Secs:26 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: e s w ]
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
A Moldavian townsperson is going about his business here.
A brightly colored butterfly flitters around.
A tiny chipmunk darts through the grass.
A smilidon has arrived.

HP:1855 Move:1548 Mana:377 Secs:26 > nThe gate seems to be closed.
open gate
HP:1855 Move:1548 Mana:377 Secs:26 > nYou open the gate.

HP:1855 Move:1548 Mana:377 Secs:25 > 
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A smilidon has arrived.

HP:1855 Move:1547 Mana:377 Secs:25 > n
A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1546 Mana:377 Secs:25 > n
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A smilidon has arrived.

HP:1855 Move:1545 Mana:377 Secs:25 > n
Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A smilidon has arrived.

HP:1855 Move:1544 Mana:377 Secs:25 > n
Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A smilidon has arrived.

HP:1855 Move:1543 Mana:377 Secs:24 > w
Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
A poster, listing Insymnia's most dangerous killers, hangs here.
Aunt May stands here, cooking up a hearty breakfast.
A smilidon has arrived.

HP:1855 Move:1542 Mana:377 Secs:24 > renSorry, but you cannot do that here!

HP:1855 Move:1542 Mana:377 Secs:23 > u
Rooms Above Aunt May's
   There is a small desk here, covered in jumbled stacks of paper.  Behind
the desk is a row of tiny brass hooks fixed to the wall, a few of which
have keys hanging from them.  From here a short hallway leads to the west,
with doors to the inn's cozy rooms on either side of the hall.  The subtle
smell of sweet flowers fills the room.  
[ Exits: d ]
A withered, middle aged man waits to board the tenants.
A smilidon has arrived.

HP:1855 Move:1541 Mana:377 Secs:21 > renMr. Fredricks tells you, 'Rent will cost you 0 gold coins per day.'

Mr. Fredricks stores your belongings and helps you into your private chamber.
Mr. Fredricks helps a smilidon into its private chamber.

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 0


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         ,'        |           ~'\     /`~           |        `.
        /      ___//         I N S Y M N I A          \___      \
       |    ,-'   `-.__   _       M U D      ,    __,-'   `-.    |
       |   /          /\_  `   .    |    ,      _/\          \   |
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            ``       /     \    ,='/ \`=.    /     \       ''
                    |__   /|\_,--.,-.--,--._/|\   __|
                    /  `./  \\`\ |  |  | /,//' \,'  \
                   /   /     ||--+--|--+-/-|     \   \
                  |   |     /'\_\_\ | /_/_/`\     |   |
                   \   \__, \_     `~'     _/ .__/   /
                    `-._,-'   `-._______,-'   `-._,-'

            Based upon CircleMUD 3.0, created by Jeremy Elson
                  A derivative of DikuMUD (GAMMA 0.0)
             Created by Hans-Henrik Staerfeldt, Katja Nyboe,
            Tom Madsen, Michael Seifert, and Sebastian Hammer

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